You can have hide or leather bracelets, functioning as rings, gildable with sewing items like leather patches and patterned embroidery.
That would work nicely alongside with metal rings.
Zeler wrote:We should get more jewelery, but not early game.
Hasta wrote:Zeler wrote:We should get more jewelery, but not early game.
We should get something early-game though. Be it bark bracelets or catgold rings.
Zeler wrote:Hasta wrote:Zeler wrote:We should get more jewelery, but not early game.
We should get something early-game though. Be it bark bracelets or catgold rings.
Nope.
Hasta wrote:I can't see a downside that inclines you to object.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:Hasta wrote:I can't see a downside that inclines you to object.
Lowers value of gold and silver by adding substitute good.
Hasta wrote:If a generic newbie ring or bracelet would give, say, +2 str/UA at q10 and +4 str/ua at q60, how would that diminish the value of a Thane's ring?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Hasta wrote:Ysh wrote:Hasta wrote:I can't see a downside that inclines you to object.
Lowers value of gold and silver by adding substitute good.
Does nettle gear lowers value of linen gear?
If a generic newbie ring or bracelet would give, say, +2 str/UA at q10 and +4 str/ua at q60, how would that diminish the value of a Thane's ring?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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