jorb wrote:Not too fond of decay for the sake of decay.
Just thought to write a similar suggestion, but used search and find this. Though shubla could write more words for OP - it is fine as it is.
And why did I quoted jorb? I find it funny, that dev doesn't understand (or just showing it) that FOOD ALREADY SPOILS in the game. Yes, not all the food, and not entirely (leading to 0 benefits or even dangerous poisoning) but it is. What am I talking about? Let's decide what is " FOOD DECAY" for the beginning.
Food decay in H&H - it is when some food start to give less benefits after some time passed. And here comes...
Sizzling roast meat. You prepared a food, wait for some time and it gets worse. Something turns worse and the only reason - time have passed. It is the decay in its origin.
So, the first step was made long ago, devs just need to walk a little further - spread the mechanic on all food, and prolong the process to theoretic end - 0 benefit or even harm.
And to make it not "pure nerf" but "balanced idea" - the "first 30 mins" of food's life could have "buffed stage" (so they will be better then they are now), then stay normal (as they are now) for some time (like 2-3 days/week (maybe different for different types in future)), and then have "nerfed stage".
English is neither my native lang, nor my best side...