A religious system.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A religious system.

Postby DDDsDD999 » Mon Jul 18, 2016 9:45 pm

The_Lich_King wrote:NO NO NO NO NOOOOOOO!!! I am not talking about the belief sliders those were to op i am talking about something else. Like lets say you had a farmer you could pray to a god of farming for farming buffs BUT!! If you did that you lose standing with the other gods

I mean, that's basically the same concept as belief sliders. You gain a buff in a specific field for a downside in the other one.
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Re: A religious system.

Postby The_Lich_King » Mon Jul 18, 2016 9:54 pm

DDDsDD999 wrote:
The_Lich_King wrote:NO NO NO NO NOOOOOOO!!! I am not talking about the belief sliders those were to op i am talking about something else. Like lets say you had a farmer you could pray to a god of farming for farming buffs BUT!! If you did that you lose standing with the other gods

I mean, that's basically the same concept as belief sliders. You gain a buff in a specific field for a downside in the other one.


Yes the only difference is here you can't just switch back instantly but yes it is very similar to belief sliders.
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Re: A religious system.

Postby Adder1234 » Tue Jul 19, 2016 7:11 am

The only way I can see this working is if you can build shrines or temples to gods of certain things in order to gain their buffs. That way you can get buffs for different skills, but also the shrines and temples should require items related the buff you receive. for instance, a farming shrine might need certain seeds or flowers or leaves, so that way you can be a jack of all trades, but it would be easier to only focus on one buff. also quality of items used to build shrines should influence shrine quality wich affects how effective the buff is
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Re: A religious system.

Postby Ysh » Tue Jul 19, 2016 3:34 pm

The_Lich_King wrote:
DDDsDD999 wrote:
The_Lich_King wrote:NO NO NO NO NOOOOOOO!!! I am not talking about the belief sliders those were to op i am talking about something else. Like lets say you had a farmer you could pray to a god of farming for farming buffs BUT!! If you did that you lose standing with the other gods

I mean, that's basically the same concept as belief sliders. You gain a buff in a specific field for a downside in the other one.


Yes the only difference is here you can't just switch back instantly but yes it is very similar to belief sliders.

Even the slider is taking some days to switch.
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Re: A religious system.

Postby The_Lich_King » Tue Jul 19, 2016 3:36 pm

Adder1234 wrote:The only way I can see this working is if you can build shrines or temples to gods of certain things in order to gain their buffs. That way you can get buffs for different skills, but also the shrines and temples should require items related the buff you receive. for instance, a farming shrine might need certain seeds or flowers or leaves, so that way you can be a jack of all trades, but it would be easier to only focus on one buff. also quality of items used to build shrines should influence shrine quality wich affects how effective the buff is


I was thinking of alters and stutues but actually yeah shrines would also be cool and you can't unlock the recipe for the shrine unless you have a certain standing with your god and if you lose too much standing then you stop being able to get buffs.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: A religious system.

Postby The_Lich_King » Tue Jul 19, 2016 3:38 pm

Ysh wrote:Even the slider is taking some days to switch.


Some days is pretty quick i was thinking that it would take like 90 days in order to go from full standing with one god to full standing with another.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: A religious system.

Postby Ysh » Tue Jul 19, 2016 3:42 pm

The_Lich_King wrote:
Ysh wrote:Even the slider is taking some days to switch.


Some days is pretty quick i was thinking that it would take like 90 days in order to go from full standing with one god to full standing with another.

Do you (or anyone) know reasoning for removal of slider from beginning with? It seems to me this system is basically more detailed/complicated ''super-slider'' that does accomplish similar thing to gameplay.
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Re: A religious system.

Postby The_Lich_King » Tue Jul 19, 2016 3:46 pm

Ysh wrote:
The_Lich_King wrote:
Ysh wrote:Even the slider is taking some days to switch.


Some days is pretty quick i was thinking that it would take like 90 days in order to go from full standing with one god to full standing with another.

Do you (or anyone) know reasoning for removal of slider from beginning with? It seems to me this system is basically more detailed/complicated ''super-slider'' that does accomplish similar thing to gameplay.


Actually yes what i was hoping for was a "more complicated system that accomplishes a similar thing" because i thought that the belief sliders were op but still had potential and while i am glad they were removed i would like to see jorb and loftar not throw away the idea entirely. Basically i am looking for a belief slider that isn't easily changeable at all and isn't as op as in legacy. This i think could maybe possibly work... maybe.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: A religious system.

Postby Silicon_E » Wed Jul 20, 2016 3:52 am

The only way I can think of to resolve the issue with all-around characters is for standing with gods to be 0 by default, and negative standing will give debuffs. If you wanted, you could split your devotion between a number of gods, but this wouldn't increase your standing with them as much as complete devotion. Potentially, a hermit could worship all gods except the god of war to gain a slight all-around bonus.

Also, I think the buffs or debuffs granted by gods would be more chance-based, whereby the gods influence your fate rather than imbuing you with divine power.

Potentially, there could be a god for each ability.
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Re: A religious system.

Postby The_Lich_King » Wed Jul 20, 2016 4:22 pm

Silicon_E wrote:The only way I can think of to resolve the issue with all-around characters is for standing with gods to be 0 by default, and negative standing will give debuffs. If you wanted, you could split your devotion between a number of gods, but this wouldn't increase your standing with them as much as complete devotion. Potentially, a hermit could worship all gods except the god of war to gain a slight all-around bonus.

Also, I think the buffs or debuffs granted by gods would be more chance-based, whereby the gods influence your fate rather than imbuing you with divine power.

Potentially, there could be a god for each ability.


I was thinking this exact thing EXCEPT i don't want debuffs. It will make a hermits life a living nightmare. Hermits shouldn't have to try and keep upkeep on all gods in order to remain viable. I don't think negative standing should give debuffs its purpose should just be to keep people from rapidly switching between gods.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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