Hearth Magic suggestion thread

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hearth Magic suggestion thread

Postby pinheadslim » Fri Jul 29, 2016 4:39 pm

I like the direction you took Ysh, but the effects are a little too crazy to effectively balance. For example, "Ring of Rebound - Wearer will deal damages back to attacking enemy when wearer takes the damage." this one alone would take some serious thought to implement without being exploitable as hell.
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Re: Hearth Magic suggestion thread

Postby ricky » Fri Jul 29, 2016 4:42 pm

Ysh, I like the transmute spells, and to a lesser extent the combat spells, but I feel having enchabtments/ permanent buffs wouldn't be balanced, especially if they are stat buffs.

I feel adding magic to combat would just complicate combat even more. I'm not sure if it's viable to find time to cast a spell on your opponent while fighting him.
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Re: Hearth Magic suggestion thread

Postby Potjeh » Fri Jul 29, 2016 5:36 pm

Ysh wrote:Reduce opponent chance to hit

Wat?
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Re: Hearth Magic suggestion thread

Postby LadyGoo » Fri Jul 29, 2016 5:40 pm

Potjeh wrote:
Ysh wrote:Reduce opponent chance to hit

Wat?

I think he means "increase the chance to evade the opponent's attack"
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Re: Hearth Magic suggestion thread

Postby Teleskop » Fri Jul 29, 2016 5:52 pm

i think heart magic should be limited to reduce some chore tasks,like the firebrand spell or maybe some ocassional use to improve quality of life like idk instant crop harvest or quality increase or something like that :oops: :oops: :oops: :oops: transmutation would be nice too
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Re: Hearth Magic suggestion thread

Postby tyrtix » Fri Aug 05, 2016 6:17 pm

no-one still proposed the healing of any wound for a small quantity, like 10 points each use? To balance this healing for pvp purposes, just move the damage to a faster healing wound. Helpful when it's difficult (especially for low-level toons) to find or make cloth, bandages and such.
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Re: Hearth Magic suggestion thread

Postby MadNomad » Fri Aug 05, 2016 6:56 pm

Ysh wrote:Profane Spells
[*]Bound - Opponent can not move for 5 second.
[*]Ensnare - Opponent can not move for 10 second.
[*]Tangle Up - Opponent can not move for 15 second.


are you crazy? did u even fight with other people in this game?

one second with one minute cooldown would be good if u have certain stat (psyche for example) a lot higher that opponent
and should have price like 10K lp per use, if u don't have it it would lower last added stat enough to use or simply not work (player should chose one of options)
but i don't think that this is something we want in combat anyway, maybe for running away if 5 people are chasing u or something like this
Last edited by MadNomad on Fri Aug 05, 2016 7:09 pm, edited 4 times in total.
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Re: Hearth Magic suggestion thread

Postby Moisture » Fri Aug 05, 2016 7:05 pm

Remnants of The Past
Reverts the archery nerfs for your next 3 shots

What's the worst that could happen?

No but seriously, I agree that these abilities shouldn't cross paths with combat. Keep them as time saving tools for small/tedious tasks that people tend to not like.
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Re: Hearth Magic suggestion thread

Postby Guban » Fri Aug 05, 2016 7:06 pm

Hearth magic shouldn't be involved in pvp imo. Convienience and nature tricks sure.
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Re: Hearth Magic suggestion thread

Postby MadNomad » Fri Aug 05, 2016 7:07 pm

Moisture wrote:Remnants of The Past
Reverts the archery nerfs for your next 3 shots

What's the worst that could happen?

No but seriously, I agree that these abilities shouldn't cross paths with combat. Keep them as time saving tools for small/tedious tasks that people tend to not like.

Yeah, this one is also terrible, too cheap way for scrubs to one shot you instantly. Regardless of stats or your skill. Archery was terrible.
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