by wonder-ass » Thu Aug 11, 2016 7:04 am
safezones are terrible. reason 1: bandits hiding from rivals and spookyghosts making him unkillable.
reason 2: this game is supposed to be semi realistic so safezones would be weird ( making it so people who have scents cant enter the safezones or that they have a penalty in the safezone like being able to be killed with a black skull above his head would be reasonable)
npcs would be nice but it would come against the whole trade with real people instead of npcs that are 100% friendly. kinda takes the risk and fun away from trading.
guards... huge factions will spam these guys all around there base making them actually immortal (unless u make it so there is a limit of them)
see homo sexuality trending,. do not do that.