Territorial claim

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Territorial claim

Postby Teleskop » Sun Aug 07, 2016 2:18 pm

it would take 3 years for j and lo to add something
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Re: Territorial claim

Postby Grog » Mon Aug 08, 2016 8:05 am

Teleskop wrote:it would take 3 years for j and lo to add something

And 5 seconds for you to call it bad.
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Re: Territorial claim

Postby Teleskop » Mon Aug 08, 2016 11:54 am

Grog wrote:
Teleskop wrote:it would take 3 years for j and lo to add something

And 5 seconds for you to call it bad.

when a man meets girl during a night out and later he spanks her bare buttocks and he calls her bad girl,how can he know shes bad,he knows her for so short?
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Re: Territorial claim

Postby dageir » Thu Aug 11, 2016 6:06 am

In light of the impending W10, I bumpt this idea.
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Re: Territorial claim

Postby wonder-ass » Thu Aug 11, 2016 7:04 am

safezones are terrible. reason 1: bandits hiding from rivals and spookyghosts making him unkillable.
reason 2: this game is supposed to be semi realistic so safezones would be weird ( making it so people who have scents cant enter the safezones or that they have a penalty in the safezone like being able to be killed with a black skull above his head would be reasonable)

npcs would be nice but it would come against the whole trade with real people instead of npcs that are 100% friendly. kinda takes the risk and fun away from trading.

guards... huge factions will spam these guys all around there base making them actually immortal (unless u make it so there is a limit of them)
see homo sexuality trending,. do not do that.
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Re: Territorial claim

Postby dageir » Thu Aug 11, 2016 8:48 am

I have note mentioned safe zones at all.
Large factions can make more "guards" than smaller factions.
That is how the world works I guess. The guards should perhaps be limited to their designated area
and overlap of areas should not be a thing or limited.
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Re: Territorial claim

Postby wonder-ass » Thu Aug 11, 2016 9:36 am

dageir wrote:I have note mentioned safe zones at all.
Large factions can make more "guards" than smaller factions.
That is how the world works I guess. The guards should perhaps be limited to their designated area
and overlap of areas should not be a thing or limited.


you are right was pointing out to tbe comment made by kaios.
see homo sexuality trending,. do not do that.
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