Daktoria wrote:MadNomad wrote:exactly, there are shitty forest berries which give 0,00000000001 feps 15 energy and have 4 hunger while there are a lot more of good crafted foods, which aren't really hard to get
maybe you shouldn't focus on stats if u don't have food industry, and also there is salt which reduces hunger by a lot, making it so easy to reach this 330 stat cap
...so in other words, you're saying it's OK for the game to discriminate against legitimate playstyles just to counterbalance against imbalanced playstyles?
Why should I be the one who shouldn't do something when the problem is players who deliberately game the system by eating cheaply? If anything, the game should be encouraging players to eat those forest berries just to eat a balanced diet.
The game does encourage eating berries to eat a balanced diet. Food diversity FEP bonus.
All playstyles are legitimate playstyles unless they involve using bugs or cheating.
"game the system"? You mean "play the game"?
Daktoria wrote:If you're a nomad who's eating bad foods, then you should always be hungry.
The problem is my character's never hungry, so he gets a stat penalty in his diet.
Daktoria wrote:If you're a nomad who's eating foods, you should always be hungry.
Daktoria wrote:eating food, always hungry.
I don't think you understand how food works. When you eat food, you become less hungry. If the food is a quality meal, you will become a healthier person (more stats). If the food is random shit found in the forest, you will still fill your stomach, but be less fit.