svino wrote:earlier you suggestedekzarh wrote:3. Make leveling benefits so unlimited stat and quality character (stat 20000 and q300) has 50% chance to win against 2 players of same skill with stat 100 and q 40 and 10% chance to win against 3 such players. So there is a reason to grind. But reason to get more allies is waaaay bigger.
and nowekzarh wrote:a) Character with maximum stat/skill <= 50 loses 10-20% of his progress (this is an early starter. Frustrating him would make him leave)
Like Granger said
1st one is just a game statistic (see my response to ARX) so it is a probability of winning inf PVP. It is not a hardcoded rule it is a rule which should be achieved by tuning combat mechanics. This cannot be abused by definition
2nd one is a loss during death. While this can be abused (having 50 stat char not progressing any further) I was not able to percieve any game-breaking ways. Pros of it as of newbie and casual protection outweight such cons to me.