Feedback & Ideas: Bees, wax and honey

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Feedback & Ideas: Bees, wax and honey

Postby ekzarh » Wed Aug 17, 2016 8:07 am

jorb wrote:Ideally you should have to first capture a wild swarm for your first skep. We have wanted wild hives for some time, but it is dependent on a system for equipping things (bird's nests, &c) to trees.

Nice post!


You already have bats hanging on the trees.
Use the same, remove movement part, change texture, voila.
Simplistic and straightforward, but if the time is bottleneck - may work.
Catching your first swarm sounds fun. And IMO - it has to be a bit chance-based. Like 20% to get a swarm
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Re: Feedback & Ideas: Bees, wax and honey

Postby ricky » Sat Feb 04, 2017 2:42 am

jorb wrote:Ideally you should have to first capture a wild swarm for your first skep. We have wanted wild hives for some time, but it is dependent on a system for equipping things (bird's nests, &c) to trees.

Nice post!


bump.

give us bee wrangling. a pile of hay and sticks shouldnt create bees
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jorb wrote:Ideally the game should play itself.

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Re: Feedback & Ideas: Bees, wax and honey

Postby MrPunchers » Sat Feb 04, 2017 7:20 am

ricky wrote:
jorb wrote:Ideally you should have to first capture a wild swarm for your first skep. We have wanted wild hives for some time, but it is dependent on a system for equipping things (bird's nests, &c) to trees.

Nice post!


bump.

give us bee wrangling. a pile of hay and sticks shouldnt create bees

The British thought rats were spawned from garbage, hay and sticks isn't too far fetched. :) :lol:
Suck me good and hard thru my jorts
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Re: Feedback & Ideas: Bees, wax and honey

Postby maze » Sat Feb 04, 2017 8:33 am

So a random encounter like antnest.
Rolls a dice to see if a beehive will be on a tree in the zone. then rolls a random number for X/tree's.
then attached it's to a X tree.

Acting like a saddle bag for the trees.
and I guess you can get tricky with it if you make it spawn not on the tree image but as it's own image. like hat's. and have it spawn randomly around the radius of the tree.

So with a little tweaking maybe it can be done?

anyhow old threads

Lunarius_Haberdash:Idea - Beekeeping
Axatros ~ also the last time jorb said "will" for bee's

And originally
Re: Secrets of The Hearth
Postby jorb » Mon Dec 28, 2009 1:21 am

My experience is similar to sabinati's. I have two ovens up and have more bread than I need. Obviously getting into the combat skills will be hard (Not to say impossible) and frustrating out here, so that's something we'll have to address. Generally, and this is in line with a discussion loftar and I had last session, there should be more points of interest out in the wild for newbs to explore and play with, and to gain character development from.

Image

This is an anthill. Ant swarms can be fought, and the hills can be raided for edible eggs/pupae/larvae/ants. We put in some relatively good rare spawns as lewt, "Ant Empress" et. al. Newbs can trade those upwards if they chance to come across them, similar to chantrelles.

Also more herbs and little kritters and birds and whatnot. "Horseradish" feed to a wild animal in exchange for a slight boon. Mouflons give you some wool, aurochsen give you some milk, deers heal you, etc. Magpies (steal items and have nests that can be raided for stolen items and eggs), badgers, moles and hedgehogs, edible shrooms. Spiders weave nets in trees to catch bugs. The nets can be collected and used to make spider silk. The spiders can be tapped for venom. Wild bees live in trees. Bee swarms can be pacified by smoking them out (lighting a fire and throwing some wet wood on it, or a special herb, maybe) the swarms can then be collected and put into a beehive. If the swarms wake up before you put them into a hive, you're in for trouble. Snakes. Backpacks made from birch bark. (Provide one extra column of inventory space). Blueberries. Blueberry pie. Blueberry milkshake. Also make rats and toads edible. Anything and everything that can make the landscape come alive a bit, and provide some nice XP + stuff.

Creature levels for the big fighting kritters will have to be addressed in a more thorough manner, though.

EDIT: Some more clothing would be nice early on. I'm still wearing my linen cloth, waiting for the first batches of bunny leather to come through. :)


jorb wrote:Yes. In the future beehives won't come preequipped with bees, but rather you'll need to domesticate wild swarms.


I'VE BEEN WAITING JORB
YEARS JORB...YEARS!
WARNING! MY ENGISH SUCKS.
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Re: Feedback & Ideas: Bees, wax and honey

Postby Beezer12Washingbeard » Sat Feb 04, 2017 9:39 am

Hopefully taming wild bees won't require punching them every 24 hours for 3 days.
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