Hourai_Chimes wrote:MadNomad wrote:
What would be the point of making a character if you know it is inevitably going to eat dirt regardless of what you do? Where is the sense of progression? Unless you want to turn Haven into a watered down Realm of the Mad God, that is a crap mechanics.
Stop whining. You can keep the set of all except bricks for bwall on offline alts, inherit your char with 60% stats (with some luck), move firther from big city and rebuild. 1 day of work. 1-2 weeks to reach the previous progress, not a big deal.
And its offtopic anyway.
ricky wrote:I still believe the best way to regulate stats is to keep FEP system as it is, but to only allow levels to be gained once a certain objective is met.
for example, to gain a strength point you must participate in activities that would realistically make you strong, such as mining or chopping trees, as well as meet the required food intake
inb4 "the bots will ruin us!" - there will always be bots, if you dont make the threshold of activities so high that you have to clearcut a forest, problems like this wont arise
inb4 "its just another hoops for players to jump through!" - it's only a hoop for hardcore statgainers who feast for 3 days and three nights. casual players will have a new reason to explore new avenues of the game or to get some work done around their base that could be considered boring, or bottable.
This is complex to do in a smart, unhackable and unintrusive way.
There is already a hunger meter which should serve as a way to delay character progression. But since it is static with all table, pepper, weed bonuses it can be neglected.
Maybe hunger meter should be based not on the food eaten, but on the stats gained. Whatever you do you can get +3 stats (either one or all attributes) with 300% efficiency, another +7 with 100%, another 10 with 50% and unlimited amount with 5-10% efficiency.This way people would still need a lot of food and ways to reduce it after 300+ stats. But their progress may be slown down. Meanwhile casual can make 3 sausages, 4 cakes and feel satisfied since he got his 300% buffed stats and did not spent much time on boring cooking.