More Lenient Flatness Requirements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 10:50 pm

Kaios wrote:So what's the alternative? Flattening of a mountain or?


What's the alternative? The alternative is not building where you want to. Allowing things outside the realm of possibility like moving mountains (literally an analogy for godlike powers) just because people want to be able to do them is just silly.
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Re: More Lenient Flatness Requirements

Postby Ysh » Mon Aug 22, 2016 10:51 pm

Burinn wrote:
Kaios wrote:So what's the alternative? Flattening of a mountain or?


What's the alternative? The alternative is not building where you want to. Allowing things outside the realm of possibility like moving mountains (literally an analogy for godlike powers) just because people want to be able to do them is just silly.

I think this is not to ask for moving entire mountain.
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Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 10:52 pm

Ysh wrote:
Burinn wrote:
Kaios wrote:So what's the alternative? Flattening of a mountain or?


What's the alternative? The alternative is not building where you want to. Allowing things outside the realm of possibility like moving mountains (literally an analogy for godlike powers) just because people want to be able to do them is just silly.

I think this is not to ask for moving entire mountain.


The entirety no, but mountains are: Inhospitable, rugged, and harsh. Hearlthings moving mountains with their bare hands is again as I said before, silly.
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Re: More Lenient Flatness Requirements

Postby Ysh » Mon Aug 22, 2016 10:54 pm

Burinn wrote:
Ysh wrote:
Burinn wrote:
What's the alternative? The alternative is not building where you want to. Allowing things outside the realm of possibility like moving mountains (literally an analogy for godlike powers) just because people want to be able to do them is just silly.

I think this is not to ask for moving entire mountain.


The entirety no, but mountains are: Inhospitable, rugged, and harsh. Hearlthings moving mountains with their bare hands is again as I said before, silly.

It becomes not silly if it is not entire mountain. Even if it can be harder for doing it, I think there should be some option for it. Maybe some wood/stone/brick foundation building to be built to level this land with cost proportion to area.
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Re: More Lenient Flatness Requirements

Postby Kaios » Mon Aug 22, 2016 10:55 pm

It's possible by finding a good spot and with lots of patience you can manage something nice such as this but it takes a lot of effort and there's only so many places like that on mountains where that's possible and you may have to consider future expansion as well.

If there was a capability to flatten mountain/rock terrain (such as chipping with a pickaxe) I'd be fine with that but I also don't think it's the intention for mountains to be a flatten-able terrain. If you could flatten them it would mean you could remove the cliffs as well which would kind of defeat the purpose of a mountain I guess. But it's not just houses you build on them, there's issues with walls, idols and even roads.
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Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 10:55 pm

You can definitely level areas on the top of the mountains already, Kaios is talking about carving out flat ground out of the side of a cliff.
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Re: More Lenient Flatness Requirements

Postby Ysh » Mon Aug 22, 2016 11:00 pm

Kaios wrote:It's possible by finding a good spot and with lots of patience you can manage something nice such as this but it takes a lot of effort and there's only so many places like that on mountains where that's possible and you may have to consider future expansion as well.

If there was a capability to flatten mountain/rock terrain (such as chipping with a pickaxe) I'd be fine with that but I also don't think it's the intention for mountains to be a flatten-able terrain. If you could flatten them it would mean you could remove the cliffs as well which would kind of defeat the purpose of a mountain I guess. But it's not just houses you build on them, there's issues with walls, idols and even roads.

Even if you will flatten mountain freely you can not chop down entire mountain because of cave. But if men want to manipulate terrain I think he should be allow to do it, even on mountain.
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Re: More Lenient Flatness Requirements

Postby Burinn » Mon Aug 22, 2016 11:05 pm

Kaios wrote: But it's not just houses you build on them, there's issues with walls, idols and even roads.


Again, I think it makes absolutely no sense to be able to build walls, roads, ect. on the top of mountains and I think removing that functionality (or lack thereof) would remove the identity of mountains.
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Re: More Lenient Flatness Requirements

Postby Granger » Mon Aug 22, 2016 11:07 pm

The flatness requirement should be fulfilled when the maximum range between lowest and highest point is 3 levels and two on each single tile.

Question is how the engine should handle this (display wise, to not have stuff floating) since auto-flattening is out of the question as some would use it to flatten mountains through repeated building of stuff...
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Re: More Lenient Flatness Requirements

Postby Kaios » Mon Aug 22, 2016 11:10 pm

Burinn wrote:Again, I think it makes absolutely no sense to be able to build walls, roads, ect. on the top of mountains and I think removing that functionality (or lack thereof) would remove the identity of mountains.


But you can, so it should either be possible to do properly or not at all if that is the preference but not being able to build on or around something in this kind of game would seem opposite the spirit.
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