Hearth Magic: Star Metal

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hearth Magic: Star Metal

Postby 2d0x » Mon Jul 10, 2017 4:39 am

NOOBY93 wrote:
2d0x wrote:In my opinion, the best option

I read this as "in my opinion, the best opinion"...

I'm fine fellow, thanks to me! %D The best solution, option, version...

Adder1234 wrote:All I want is to give people a valid reason to play competitively.

Good idea, but. Meteorite falls near the dwelling of a weak character; he will be killed as a potential threat. And the meteorite will always go to the strongest faction. And a lot of unnecessary temporary claimes and palisades, spoiling roads and terrain. Or have I missed something?
Last edited by 2d0x on Mon Jul 10, 2017 4:55 am, edited 1 time in total.
Excuse me, I don't speak English.
User avatar
2d0x
 
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Hearth Magic: Star Metal

Postby NOOBY93 » Mon Jul 10, 2017 4:53 am

2d0x wrote:And the meteorite will always go to the strongest faction.

Yes, that's kinda the point. Giving factions something to fight over, with the winner being the strongest faction. The mechanic being "haha everyone is rich now xd noobs enjoy this precious metal!!!111" would not be fun at all and would completely break the economy balance, just based on luck.

Basically it would be what localized resources were supposed to be. Randomized location resource.
Last edited by NOOBY93 on Mon Jul 10, 2017 4:55 am, edited 1 time in total.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Hearth Magic: Star Metal

Postby Adder1234 » Mon Jul 10, 2017 4:54 am

NOOBY93 wrote:
2d0x wrote:And the meteorite will always go to the strongest faction.

Yes, that's kinda the point. Giving factions something to fight over, with the winner being the strongest faction. The mechanic being "haha everyone is rich now xd noobs enjoy this precious metal!!!111" would not be fun at all and would completely break the economy balance, just based on luck.

exactly
Adder1234
 
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Hearth Magic: Star Metal

Postby 2d0x » Mon Jul 10, 2017 4:57 am

NOOBY93 wrote:
2d0x wrote:And the meteorite will always go to the strongest faction.

Yes, that's kinda the point. Giving factions something to fight over, with the winner being the strongest faction...

I agree, but it would be better not on a common map. And not just factions. Competition "who will first build a palisade in a random place"; are you seriously?
Excuse me, I don't speak English.
User avatar
2d0x
 
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Hearth Magic: Star Metal

Postby NOOBY93 » Mon Jul 10, 2017 5:13 am

2d0x wrote:
NOOBY93 wrote:
2d0x wrote:And the meteorite will always go to the strongest faction.

Yes, that's kinda the point. Giving factions something to fight over, with the winner being the strongest faction...

I agree, but it would be better not on a common map. And not just factions. Competition "who will first build a palisade in a random place"; are you seriously?

What the fuck are you talking about, if it's an 8 hour cooldown before the looting starts you can easily break the palisade with catapults provided that the mechanic works so it can't drop on claimed area. With this mechanic in place nobody is retarded enough to waste time on building palisades everywhere.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Hearth Magic: Star Metal

Postby 2d0x » Mon Jul 10, 2017 5:18 am

NOOBY93 wrote:With this mechanic in place nobody is retarded enough to waste time on building palisades everywhere.

Nevertheless, they will be built. The palisade is easy to build. At least to protect against random noobs.

In fact, the dispute is about nothing. It is unclear whether there is a quality for a new metal, whether a certain force is needed for excavating, and so on... In some cases it will be advisable to build a large palisade so that the resource can not be seen. And accumulate strength or characteristic. In principle, the lifetime of the resource can be limited ... Many nuances and factors.
Excuse me, I don't speak English.
User avatar
2d0x
 
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Hearth Magic: Star Metal

Postby Adder1234 » Mon Jul 10, 2017 9:00 am

2d0x wrote:
NOOBY93 wrote:With this mechanic in place nobody is retarded enough to waste time on building palisades everywhere.

Nevertheless, they will be built. The palisade is easy to build. At least to protect against random noobs.

In fact, the dispute is about nothing. It is unclear whether there is a quality for a new metal, whether a certain force is needed for excavating, and so on... In some cases it will be advisable to build a large palisade so that the resource can not be seen. And accumulate strength or characteristic. In principle, the lifetime of the resource can be limited ... Many nuances and factors.

Valid point, but it would still work better than the current natural resources. Also, I kind of wanted people who witness the event, or log on within the cooldown period, to be given some indication as to which direction it is in.
Adder1234
 
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Hearth Magic: Star Metal

Postby 2d0x » Mon Jul 10, 2017 9:09 am

Adder1234 wrote:... it would still work better than the current natural resources...

It is in this I'm not sure (at least not knowing all the nuances). I find both positive moments and negative ones :\ I don't like this idea because I can't say that I like it unconditionally. But in any case I will be glad to the new resource. The dispute is only about the way to get it. However, a new resource is more important to me than a method of obtaining.
Excuse me, I don't speak English.
User avatar
2d0x
 
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Hearth Magic: Star Metal

Postby NOOBY93 » Mon Jul 10, 2017 10:49 am

You're not supposed to like an idea unconditionally, it can be polished.

So, say everyone in the game gets a direction pinpointer to where it is, it doesn't drop on claimed land, there's a 24 hour cooldown before it may be mined, and it takes for example 500 strength to mine. Not too hard to achieve in a month or two even by solo players in a late world, and probably good enough to prevent naked alt spam, where you just go there on 20 naked alts and mine it before all of them are knocked out.

Sieging mechanics are getting a revamp so talking about palisades being placed everywhere is pointless, but I do believe they would NOT be placed everywhere even in current mechanics. Why? Well, because if the meteor is small enough (whole thing can be seen if you're next to it) then noobs trying to mine it wouldn't even be a problem, you just gank them with a 5 man squad or something.

Now, there is still the idea of bots running around a gigantic palisade and notifying groups of catapults. For this my suggestion would be that unclaimed palisades may be palibashed if you have enough strength. This would help with localized resources AND the new idea being presented here.

About the quality of the meteorite, I'd argue it shouldn't have a quality, kinda like gold, just so noobs that would get extremely lucky and find one for themselves don't completely destroy them and get nothing from the process. Everyone who acquires meteorite should get value from it. Quality shouldn't exist here.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Hearth Magic: Star Metal

Postby 2d0x » Mon Jul 10, 2017 11:14 am

NOOBY93 wrote:You're not supposed to like an idea unconditionally...

Of course! My opinion will not make any difference after the realization of the idea %) However, I'm not sure about the value of my opinion, even before the idea is realized.
NOOBY93 wrote:... it can be polished.

I immediately remembered the army and the saying from there: "Dig while here, and I'll go and ask where you need to dig" ;\

Not everything is well understood (translated)...

NOOBY93 wrote:...but I do believe they would NOT be placed everywhere even in current mechanics...

And I see everything on the contrary: the war of the palisades.

I correctly understood that thousands of bots will run around the world and look for large palisades, after which they will be attacked? How does the world know about the fall of a meteorite? System message? Just quietly fall?

I see the situation like this: I find a meteorite and build a large palisade so that the resource in the center is invisible. I can even make a village claim. And I can create the appearance of construction and life. And I can build a few more large palisades just for distraction. Well, I (or alts) live there until I accumulate 500 strength. Or until I find a buyer...

NOOBY93 wrote:... it doesn't drop on claimed land...

This is understandable ... but how far from the claim? 10 cells minimum? 100? 1000? 10000?
Excuse me, I don't speak English.
User avatar
2d0x
 
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 86 guests