Exit critique

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Exit critique

Postby Potjeh » Sat Sep 10, 2016 10:01 am

It takes quite a few crops to fill your troughs to last a couple of weeks if you have a moderate number of animals, let's say ~20 total (that's pretty minimal if you're working on quality of all types of livestock). That means you'll either have to do intensive harvesting on a small field for a week or so, or have much bigger fields than you need while playing normally, which means bigger claim with bigger walls and all other kinds of grindy shit that you don't really want to do. But even a big enough field to last a couple weeks from one harvest is gonna take a long ass time to harvest, replant and put in troughs. And that's when you least want to sink a lot of time into the game. Vacations and such are a factor, sure, but I reckon the most common reason people take breaks is burnout, and forcing them to grind extra hard at this point is a good way to turn being bored with the game into outright hating it.
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Re: Exit critique

Postby azrid » Sat Sep 10, 2016 3:08 pm

Maybe dont leave 20 animals alive. Like Noahs ark leave 2 of each type and the need for food is dramatically reduced.
Could change food requirement to even lower in general.
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Re: Exit critique

Postby Thrawn00 » Sat Sep 10, 2016 4:25 pm

Mostly it was bad choice in village. Yeah I know the decay on claims isn't that fast, but on villages it is faster. It is still the idea of being required to log on vs wanting to play for fun.
As for the animals, yeah we had 4 people, 2 disappeared and 1 was off doing his own thing. Leaving me taking care of 30-40 animals, they'd empty a full trough in 2-3 days.
I thought about reducing the chicken, but it is still the fact of work versus playing for fun. I have a big job, don't need two.
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Re: Exit critique

Postby azrid » Sat Sep 10, 2016 5:19 pm

Thrawn00 wrote:30-40 animals

Holy shit no wonder. I wouldn't have hesitated to kill 90% of them.
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Re: Exit critique

Postby MusicWarrior » Sat Sep 10, 2016 7:19 pm

Thrawn00 wrote:I'm leaving the game even though I love it. But wanted to offer this as a critique for keeping player population.
I truly love this game, even though there are some issues I dislike. It is by far one of the best crafting village building games I've played.
But I have to be a casual player, there are times when I work long hours 4-5 days in a row and don't have time to play any game.
Only to log in and find my chickens and livestock starved to death, my claim decayed, or some player attacked and stolen my stuff while I was busy in the real world.
I can't play a game which requires me to log in every day or 2 just to do upkeep on what I already worked hard to earn.
At first the game seems very simple and casual, but as you get higher the demand on your time becomes greater and greater.
It is due to this I think the game will always lose casual players, instead of building a large player base.

I've read your topic. How old are you? Where are you from?
jorb wrote:We value our customers greatly.

jorb wrote:Kindly fuck off.

Have a good day. :)
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Re: Exit critique

Postby dageir » Sun Sep 11, 2016 8:16 am

Ok. Well this is the challenge each world.
The IRL demands affect gaming time. It also affects different players to a different degree within a group.
No way to change that. If the group is big enough you would always be able to have someone who could keep things afloat
while some of the others have a down time. That is why I'm aiming for a group as big as possible starting world 10.
The Knights have 10 people who have shown their interest in supporting the Knights with peasantly fervor.
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Re: Exit critique

Postby jorb » Mon Oct 10, 2016 10:38 pm

I'm not entirely opposed to a hibernation mechanic, or the like, but the game has to have mechanics like decay in order to be able to reclaim bases and stuff that is no longer being used.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Exit critique

Postby loftar » Mon Oct 10, 2016 10:47 pm

I'm not necessarily saying that livestock should be it, but surely it has to be okay if there exist mechanics in the game that are only available to the more devoted players? Should the entirety of everything in the game really be available to literally anyone and everyone?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Exit critique

Postby kemil88 » Wed Oct 12, 2016 12:02 am

Mate there's an abbandoned Claim in the entrance of a Cavern that prevent me from using it, I have never seen anyone near that cave, maybe the owner plays very far from that cave and keeps the rights on it just because to keep it you just need to keep studying stuff (and about this, you just need to log-in 1 minute to put things to study and then you can log-out for 24h or more).
Now I am forced to build a Mine, the only critique about this game that I have, is that before you can build a Mine you could already have got Deep Artifice skill...
I think claimed stuff should decay even faster, because a full claimed one can let you go offline for 1 month (as other players say)...
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Re: Exit critique

Postby overtyped » Wed Oct 12, 2016 1:10 am

loftar wrote:I'm not necessarily saying that livestock should be it, but surely it has to be okay if there exist mechanics in the game that are only available to the more devoted players? Should the entirety of everything in the game really be available to literally anyone and everyone?

I gotta disagree. What the most dedicated people get is higher quality. If the animals are hibernating they arent getting any better. I don't see anything wrong with this.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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