More Authority objects for Realms

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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 6:45 pm

I am not sure how that's abusable, I personally am not willing to destroy 20 silver bars of effort but even if you were, so what? That doesn't sound like an abuse at all, you destroy a bonus because you want a different one. You no longer have the old bonus and you have the new one. Where is the abuse?
You are saying that you want the kingdoms to choose carefully what to build. But your suggestion leads to them mass building what they can afford now, and replace the things if there is a need in the future. Items accumulate, so it is not such a big deal if it is worth it (according to your words it should be). Consequently, everyone will have the same statues built, so there will be no difference for the people who to settle with and they'll choose based on geolocation and biggest buffs (complete migrants situation).

Are your suggestions based on actual facts? Statistics? Are you an owner of a kingdom with several statues? You have not given any actual reasoning for your suggestions and how they would make the game work better.


Obviously that information cannot be shared, I do not want our enemies to know!!
As far as I know you are no real realm holder, but are asking for changes that have no actual problem-solving role. If there is a problem at all. For now all your problems are "someone can do something I cannot do!!! nerf!".

Yes that one suggestion about a possible "grab bag" statue. The cost could be a combination of what's already there such as 5 silver bars, 5 steel bars some foul things, hell maybe some gold bars in there for good measure. It's not the worst idea.
Well, then people will still keep spamming and destroying them once they'll reach the statue cap to get the best proportions. If to implement anything like that, there should be no statues limit at all.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 6:49 pm

LadyGoo wrote:As far as I know you are no real realm holder, but are asking for changes that have no actual problem-solving role. If there is a problem at all. For now all your problems are "someone can do something I cannot do!!! nerf!".


Define what a real realm is, mine is pretty real. More like my problem is, "someone can do something that nobody else can do" but that is really boiling it down.

I'm glad you're looking for ways to improve my suggestions instead of tearing them apart, really great use of C&I. Regardless of the method there should be some limit on what can be built or how, otherwise there will eventually be a point where a realm gives +100 or higher bonuses and at that point how exactly does a new player be a "newb" with such a bonus to their stats, even when they are just at 25 or 50.

The main people to reap from these benefits are already in high stats when the bonus gets to be so much.
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 6:57 pm

Define what a real realm is, mine is pretty real. More like my problem is, "someone can do something that nobody else can do" but that is really boiling it down.
Everyone can do that, you are just finding a typical excuse for your own inactivity, as always (see situation when you were saying that you cannot open your own market since being afraid).
I have not seen anyone who would be willing to invest in-game valuables and time on building the statues. What you are saying is "I do not want to go and trade, but hate when someone else can do that and get the resource".

The point is to be able to catch up with the greater powers. A 100 stated noob can be 200 stated one and fight with bears. In other words, people that will join the world should have faster stat and skill gain options. The bonuses are limited by the base stat, you cannot get more than twice of your stats anyways. So you will need to get 100 stats, before getting 200 ones.
Devs realise that, and it's sad that you do not.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 7:09 pm

LadyGoo wrote:Everyone can do that, you are just finding a typical excuse for your own inactivity, as always (see situation when you were saying that you cannot open your own market since being afraid).
I have not seen anyone who would be willing to invest in-game valuables and time on building the statues. What you are saying is "I do not want to go and trade, but hate when someone else can do that and get the resource".


Getting pretty tired of the speculation, I have a realm and I've built a total of 3 statues only because that's as much materials as I had for them at the moment. I'm working on getting more materials but like I said, it's not inactivity but rather a lack of time. If I had more time (or bots) this would not be such an issue. Kindly shut the fuck about that point already because your bot privilege is showing when you show such little regard for the amount of effort involved in doing all these tasks and putting all these materials together. You think you put in a lot of effort for 140 foul smoke/notes? Imagine how much someone else who isn't a part of Dis has to put in.

Oh and regarding the smoke/notes, timer on those is even greater due to the map expansion so for anyone who didn't save any since the start of the world you're shit out of luck.

The point is to be able to catch up with the greater powers. A 100 stated noob can be 200 stated one and fight with bears. In other words, people that will join the world should have faster stat and skill gain options. The bonuses are limited by the base stat, you cannot get more than twice of your stats anyways. So you will need to get 100 stats, before getting 200 ones.
Devs realise that, and it's sad that you do not.


Yeah, and a 10 stat newb will have 20. 40 will have 80, 50 will have 100. But if the bonus is +100, +200 or even more, guess who actually receives the most benefit out of that? The guy with 50 stats or the guy with 500?
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 7:22 pm

It is not a speculation. I am writing what I am seeing + what you have admitted already. It is not like I was hiding the buffs of my kingdom for ages, but been posting the progress.
We all know that you have bots, do not deny this, at least. :D If you would work hard enough or would have been a forward thinker, you would pile up the natural resourses you would find. I have also shown that the majority of the items for the statues have been traded or gathered earlier in the world. Why do you keep portraying it as botting is also pretty obvious for me as well.

You think you put in a lot of effort for 140 foul smoke/notes? Imagine how much someone else who isn't a part of Dis has to put in.
Because that person was not putting any effort in maintaining the market, defending it (3 siege attempts) and etc. :D What we have is a result of months of works, time and effort. If you cannot afford it or, actually, do not want to do it, do not complain about people pointing that out. I am saying people, since it is not only me who has noticed that you are eager to tell others what and how to do, while doing nothing on the matter.
Also, there are many people in my alliance, whereas you might have only 5 people active? Are you implying that you should be able to compete with a realm supported by more than 30 people?

Yeah, and a 10 stat newb will have 20. 40 will have 80, 50 will have 100. But if the bonus is +100, +200 or even more, guess who actually receives the most benefit out of that? The guy with 50 stats or the guy with 500?
Did you actually know, that more stats you have, less effect they will have for you? 100 stats buff is nothing for someone with 500 stats, but a huge buff for someone that has only 100 in stats.
100 stated character gets a double of his stats, while the 500 stated character gets less.
100 stated character with such buffs will be able to hunt bears sooner, make higher quality stuff sooner, forage sooner, develop and mine sooner. For 500 stated character there is not much of a difference.
Think, the devs are much more clever than you in that case.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 7:35 pm

LadyGoo wrote:It is not a speculation. I am writing what I am seeing + what you have admitted already. It is not like I was hiding the buffs of my kingdom for ages, but been posting the progress.
We all know that you have bots, do not deny this, at least. :D If you would work hard enough or would have been a forward thinker, you would pile up the natural resourses you would find. I have also shown that the majority of the items for the statues have been traded or gathered earlier in the world. Why do you keep portraying it as botting is also pretty obvious for me as well.


Yep you got it, the one time I admitted to using some scripts out of a modified KT client when I was farming for huge amounts of animals last world on my own automatically makes me a botter forever. Meanwhile years of your faction doing this I guess means nothing.

I can't even program on my own and the best client I have access to is KT. Sometimes I wonder if your villagers are reading this and thinking to themselves, "what is she talking about? Apx just coded <insert quality of life feature> for us the other day."

Did you actually know, that more stats you have, less effect they will have for you? 100 stats buff is nothing for someone with 500 stats, but a huge buff for someone that has only 100 in stats.


Uh are you talking about a diminishing return on the stat values, for example 500 MC versus 200 MC? In which case yes I'm aware of how that works. Or are you actually saying that a 500 stat character won't receive the full bonus, like they only get 50 or something? Not that it would make sense to do it that way for low stats and high stats though but anyways. OR you're saying that someone at 400 surv has no need for +100 bonus because most things are going to be less than 400 surv anyways to which I would say ya sure I guess that's true for the present, it may not be true for the future.

The fact is without jorb or loftar saying where they think those values should be, you cannot say with 100% certainty that this is normal and how it should be.
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 7:54 pm

Yep you got it, the one time I admitted to using some scripts out of a modified KT client when I was farming for huge amounts of animals last world on my own automatically makes me a botter forever. Meanwhile years of your faction doing this I guess means nothing.
Speaking about of years of doing it, Sodom has been botting in W3, W4, W5. We have had only simple scripts for digging some soil until W6, really. In W8 you guys made your own botting client far earlier that we did as well. Also, you've ignored the point about trades. To make more statues or cover more lands you do not need bots, but connections with the traders and people scouting the new supergrids really. But ofc., it's all bots in your book :D


Did you actually know, that more stats you have, less effect they will have for you? 100 stats buff is nothing for someone with 500 stats, but a huge buff for someone that has only 100 in stats.

Uh are you talking about a diminishing return on the stat values, for example 500 MC versus 200 MC? In which case yes I'm aware of how that works.
Doesn't look like that, otherwise you wouldn't suggest that 500 stated characters benefit more than 100 stated ones. :D

The fact is without jorb or loftar saying where they think those values should be, you cannot say with 100% certainty that this is normal and how it should be.
I was not saying anything on the matter, until you have rolled in being all butthurt from the neighbouring thread and telling stuff like that based on nothing. Normally, I give it some time before posting an idea, weighting the cons and pros. Whereas your motivation is "Aaaaah! Freya's kingdom has better buffs than mine! I cannot compete! Nerf-nerf-nerf! I don't care that I got only 5 people supporting my kigdom, while she has 30! Nerf-nerf-nerf! I don't care that you are better to trade, than try to bot the statues! She is botting them all regardless of the proof just because her villagers can make so many statues in unthinkable short period of time! Nerf-nerf!"
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 8:04 pm

LadyGoo wrote:sodom garbage


lol more association with Sodom bullshit for having played with them before, all I have to say on that is fuck you for continuing to try this argument on me and fuck Burgingham and the rest of them for doing this to me! You think I give a shit about some guy that freaked out at a couple of people for not being a benefit to our village before leaving us and then quitting himself? Nah.

Doesn't look like that, otherwise you wouldn't suggest that 500 stated characters benefit more than 100 stated ones. :D


Actually I think you must not be very experienced with this combat so far. Yes a guy with 400 stats can survive a guy with higher for some time, maybe even get some damage in, but the stat difference does matter.

I was not saying anything on the matter, until you have rolled in being all butthurt from the neighbouring thread and telling stuff like that based on nothing. Normally, I give it some time before posting an idea, weighting the cons and pros. Whereas your motivation is "Aaaaah! Freya's kingdom has better buffs than mine! I cannot compete! Nerf-nerf-nerf! I don't care that I got only 5 people supporting my kigdom, while she has 30! Nerf-nerf-nerf! I don't care that you are better to trade, than try to bot the statues! She is botting them all regardless of the proof just because her villagers can make so many statues in unthinkable short period of time! Nerf-nerf!"


my critiques were legitimate and I still stand by them, you're the annoying one coming in here with lines like these:

LadyGoo wrote:Basically, another Kaios-type post: you've added a cool thing, but I cannot really use it and never will. So nerf it!
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 8:10 pm

lol more association with Sodom bullshit for having played with them before, all I have to say on that is fuck you for continuing to try this argument on me and fuck Burgingham and the rest of them for doing this to me! You think I give a shit about some guy that freaked out at a couple of people for not being a benefit to our village before leaving us and then quitting himself? Nah.
You are still playing with that faction members, using that faction client. If you wanna bring up the faction bot wars, better to look at yourself and your guys first. You may deny it as much as you want.


Actually I think you must not be very experience with this combat so far. Yes a guy with 400 stats can survive a guy with higher for some time, maybe even get some damage in, but the stat difference does matter.
Did you know that both of them will be within the same kingdom realm? I mean, 400 fighter A and 500 fighter B entered the realm while fighting. In the realm borders they'll become fighter A 500 and fighter B 600. I mean, it is not like that one of them will be 500 still and the other will get 500 as well :D If you mean the HP difference, the devs didn't add anything in that regards. Only UA and Str buffs.


my critiques were legitimate and I still stand by them, you're the annoying one coming in here with lines like these:
The only way to talk to you is having some humour in posts. Otherwise you tend to get way too emotional and start spamming some unlinked things.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 8:20 pm

LadyGoo wrote:The only way to talk to you is having some humour in posts. Otherwise you tend to get way too emotional and start spamming some unlinked things.


True I might start talking about who you played with before, what faction your client is associated with, whether or not you've really tried these mechanics you're commenting on, speculating on the amount of effort you put in to the game. Yeah, I could very well start saying all those things if you don't throw in some cunty comments.
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