LadyGoo wrote: But dislike the return of stat hard caps, since it hurts the industry and trades. After some point you'll have nothing to do and won't need your farms.
without stat caps~ bonus from any other means are meaningless.
Sure you can make the argument of once you hit 1000 its hard to level.
but back in the days when we did have players hitting 1000+ super factions would rule forever on.
and w/e player died in the 1000+ zone~ they would quit 90% of the time.
with a stat cap. it would make it necessary to fight to go over and get higher stats. if you gave zone or relic or structure or w/e bonus.
This would drive the players who would want to compete in the trade and industry to rely more on each other- and top that off with traders looking to suppy fighters of their nations.
now yes farms would go dormant. unless farms and food had a small overhaul.
if you think of changing the game so that everything gives a bonus to stats- even food.
so let say foods have its normal style of stat gain till you hit statcap.
then once you hit stat cap foods have buffs-
But this is a system that should be added or detailed out after we've worked on end game for hardcores. and working on the community.