Community: The next world should be made permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Community: The next world should be made permanent

Postby kaysaari » Tue Sep 20, 2016 4:29 pm

Everything about this game is temporary. Your life, your resources, your safety. Why not the world, too? A new world gives everyone a level playing field for a while. Advanced players will still have the payoff of knowing how to level up faster, even if their old strong characters are gone, sure, but it also gives us relatively noobish players a chance to do something other than hide from everybody.
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Re: Community: The next world should be made permanent

Postby Ysh » Tue Sep 20, 2016 4:30 pm

Kaios wrote:I find it kind of annoying that they won't give any specific details regarding a wipe, if it's coming soon or not and I do realize to say it would be coming soon would effectively kill any of the remaining player base but jorb will say something like "There will not be a new world before there is a new combat system" and just leave that hanging there for people to take any way they like.

I think much of this issue stem from random and short notice reset. Reset could come ''at any times'' so people think they are just going to wait.

I think jorb logic is like: ''If I am give hard date of reset, no men are starting for some 2-3 month leads up to deadline. They are just wait for new world. I do not like this, so I will make reset random so player can start at any time.''

But this is not how the men are thinking. They are thinking like: ''I do not know when world is reset, but it could be next month. I can wait for this one month.'' And then they think same thing every month for next year and never play.
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Re: Community: The next world should be made permanent

Postby azrid » Tue Sep 20, 2016 4:36 pm

I much prefer frequent wipes over a permanent world. Kind of makes me wish there was a high score board to see which person or village won that round of the world.
For a permanent world there would need to be endgame that keeps the game fresh.
Maybe once the idea of kingdoms gets expanded more things will look better.
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Re: Community: The next world should be made permanent

Postby Amanda44 » Tue Sep 20, 2016 4:37 pm

Afaik the devs aim is to have a permanent world at some point. All that has been said in the op is accurate but I agree with Sabi in that the game is not ready for that yet, but I would love to have a permanent world and have always wanted that.
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Re: Community: The next world should be made permanent

Postby Kaios » Tue Sep 20, 2016 4:38 pm

kaysaari wrote:Everything about this game is temporary. Your life, your resources, your safety. Why not the world, too? A new world gives everyone a level playing field for a while. Advanced players will still have the payoff of knowing how to level up faster, even if their old strong characters are gone, sure, but it also gives us relatively noobish players a chance to do something other than hide from everybody.


No it does not, I'd argue you have a much better chance of going out and doing things at this point in the game than you would early game. The 200+ people that continue to play beyond 2 weeks, a month, 3 months don't want to see a wipe so soon because they've invested a lot of time and a lot of effort in to creating something that they can be proud of. Whether it's a strong character, high qualities, an efficient industry or just larp central they have all worked on or continue to work on something because they enjoy doing it.

Yeah, the early game is great. I know it, you know it, we all know it, but it's not the only aspect of the game that should matter. What is the point in working on any end-game content at all if we just keep wiping every time we get to that point?

Why should LadyGoo bother creating a market if the majority of players using it just leave after a few months, maybe even less time? How is a place like New Brodgar supposed to function (or even be fun) if their players quit and no new players are coming in? How does trade across the map in general seem to be doing without any new or returning players to help supplement it?

Everything about this game is temporary except for the time invested, you can never get that back. I'd like my time to actually mean something at some point.
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Re: Community: The next world should be made permanent

Postby APXEOLOG » Tue Sep 20, 2016 4:42 pm

LadyGoo wrote:Well, but the truth is that many plyers won't invest money into the game, because they are sure that the wipe is nigh. And a lot of people won't come, since they know their efforts will be wasted soon at any time.
Yeah, there is a huge share of people that find the game boring during the late-game as well. But the points above are also true.

Currently the game designed in a way that you will see stable online reduction. The "boring" is not the only reason why people leave.
1. Some people will die/their village will be raided
2. Some people will face too much work to be done at some point and they will decide to not invest time into the game
3. Some people will achieve theit goals (stat cap/all skills/top production etc) and leave
4. etc...

Also we don't have proper "world decay" mechanism right now. During the world map flooded with some small camps, claims, patches of land without a single tree, terraformed bioms, etc. This is not impressing, when you see crossroads every few minimaps while trying to find a place to settle

The new world is an entry point, where people can try the game one more time and the devs can really see if their ideas works
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Re: Community: The next world should be made permanent

Postby Enjoyment » Tue Sep 20, 2016 4:44 pm

Permanent world means devs can't fix some global mistakes made in it.
So the next world should have ideal map-generation for possible future changes.
But the islands system could be an elegant solution for both.
Don't make the old map bigger, add another map, make it accessible for newbies in starter zone (add another Old Creepy Man to ask your name) and for experienced players via long knarr travel. This new island could be generated differently from old one (no continuously connected rivers, or larger/dense woods, or any other idea devs like that need new map-generator). Those who want to play in permanent world - just stays on old island, those who want wipe - just wait for another island to be discovered. Eventually, some old islands with little to no population can be destroyed, freeing server space.
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Re: Community: The next world should be made permanent

Postby Granger » Tue Sep 20, 2016 5:53 pm

Unless the world is able to completely regenerate a permanent one isn't sustainable.

So: no, please.
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Re: Community: The next world should be made permanent

Postby Burinn » Tue Sep 20, 2016 5:56 pm

I think arbitrarily deciding that the world should be permanent just because the new combat system looks like it might be a good idea is a bit reactionary. We won't know until it's implemented whether or not it's going to be good.

Granger wrote:Unless the world is able to completely regenerate a permanent one isn't sustainable.

So: no, please.


That too. There's a million and one threads every month wherein people complain about how overpowered larger/older factions are just by virtue of having been playing longer than them.
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Re: Community: The next world should be made permanent

Postby shubla » Tue Sep 20, 2016 6:09 pm

I agree that permanent world is something that devs should work towards.
But currently I don't think HnH is ready for permanent worlds. Devs should add decay to everything and and regeneration of trees and such. So if someone stops playing, in few months you couldn't tell difference from newly generated world. Of course there would be problems with underground levels, how would they be regenerated? Making all characters expendable would also be important step. Tools should break, characters should die over time, even crafters that you never use for anything "dangerous". This way there would be infinite gameplay. Of course majority of people on forums disagree because they want to 1 hit people without skill with botted 1000 ua chars.
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