by loftar » Sun Oct 09, 2016 4:25 am
Food spoiling is one of the things we've considered, but perhaps in a slightly different light. I agree that it would probably be mostly annoying, in the decay-is-not-fun kind of way, if food spoiled left and right, but I do think it would be nice if some, particular foods were perishable. The "sizzling" buff on newly roasted meat is an example thereof, and I've considered if eg. meat salting/smoking/pickling shouldn't be implemented such that fresh meat perishes after some while, while cured meat does not, so that collected meat has to be cured if it is to be saved, and such things. In the end, I'm not sure if it would be fun or not.
I do generally agree that there should be stronger survival aspects to the game, though. Unless you're a complete newcomer to the game, dying to the wilderness is close to impossible.
"Object-oriented design is the roman numerals of computing." -- Rob Pike