STOP! Hammer time!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: STOP! Hammer time!

Postby MadNomad » Thu Oct 13, 2016 3:54 pm

ven wrote:It should be oppressive in my opinion.


It should be based on colors of other moves so it wont be too weak or op.
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: STOP! Hammer time!

Postby MadNomad » Thu Oct 13, 2016 4:11 pm

jordancoles wrote:Stuns r bad
depends if u can land next hit or prevent someone from running away just because of the fact of stunning someone
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: STOP! Hammer time!

Postby Saergof » Thu Oct 13, 2016 5:03 pm

to add hammers as a weapon


If the game so far seeks ways to have more or less realistic approach to weapon use, in that case fantasy hammers may be a problem. Medieval (with small head, without fancy looks) war hammer, hovewer, can really become a nice addition.
Saergof
 
Posts: 96
Joined: Thu Sep 08, 2016 2:32 pm

Re: STOP! Hammer time!

Postby jorb » Mon Oct 17, 2016 10:21 am

Hammers should be weapons, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 71 guests