What about those that want to play it more than hour a day

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
LadyGoo wrote:Don't cut the hand, cure the issue. There are so many things that could be done:
Focus on the actions that could be done by going outside, hunting and etc. Quests and hunting (now important due to the white clay implementation + lp boost) are the best example of it. Automatization of the vanilla client - too. narrow down the difference between people who bot and not by implementing autoharvest/replant with some auto drinkers. Amber already has such extensions.
sMartins wrote:The intention is good, but not his solution....we need a better game design, and it's not easy... otherwise it wouldn't be a job.
Only Devs can work to improve this...the game concept is awesome and the game in general is very good but right now it's not really a proper game...they need to finalize it, in my mind, if they care to do it...perhaps they want to keep it as it is, to experiment, to have fun and as a showcase of their job.
I think to finalize this game it needs to be way much harder....where you DIE, where your char is a temporary adventure in this world with more than less ending with your death...encouraging you to start again and try better.
Right now the game become easier and easier more you progress....should be exactly the opposite, aging, disease, harsh enviroment...etc...it should be easier for new players, using some buff, etc... and becoming always harder with your progress.
This is what i think, clearly could be totally wrong...but i think without an "end" there is not a true adventure, a true gameplay...i hope you can understand what i mean...Cheers
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