Combat Spells?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat Spells?

Postby Ozzy123 » Tue Oct 18, 2016 1:09 pm

shubla wrote:Hearth magic: Cause a a random opening from 1% to 10% to your opponent for 500xp


I hope you're kidding and you're actually not that stupid m8 XD
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Re: Combat Spells?

Postby shubla » Tue Oct 18, 2016 1:28 pm

Ozzy123 wrote:
shubla wrote:Hearth magic: Cause a a random opening from 1% to 10% to your opponent for 500xp


I hope you're kidding and you're actually not that stupid m8 XD

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Re: Combat Spells?

Postby kemil88 » Tue Oct 18, 2016 3:00 pm

I said it should cost mana and not Exp
Last edited by kemil88 on Tue Oct 18, 2016 3:05 pm, edited 1 time in total.
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Re: Combat Spells?

Postby Colin500 » Tue Oct 18, 2016 3:01 pm

And add manawells from warcraft 3 pls
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Re: Combat Spells?

Postby MadNomad » Tue Oct 18, 2016 4:02 pm

at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).
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Re: Combat Spells?

Postby kemil88 » Tue Oct 18, 2016 6:29 pm

MadNomad wrote:at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).

Of course, I am not asking for a spell to oneshot a player every second hahaha, but I'd like to have some way to fight from distance without using a bow, to support a melee player, for example, one of my villagers is fighting a Badger, and isn't strong enought to defeat it, I attack it from far with spells, and the badger will not aggro me
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Re: Combat Spells?

Postby vatas » Tue Oct 18, 2016 8:32 pm

Hearth Magic in general could use various ingredient items instead/in addition to plain XP.
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Re: Combat Spells?

Postby tyrtix » Tue Oct 18, 2016 8:40 pm

vatas wrote:Hearth Magic in general could use various ingredient items instead/in addition to plain XP.


uhmm... this may be a cool idea: for example, use seers stones to foresee water/metal nodes ql, the last ones before prospecting.
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Re: Combat Spells?

Postby sabinati » Tue Oct 18, 2016 10:00 pm

azrid wrote:Lightning bolt!
+1

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Re: Combat Spells?

Postby Audiosmurf » Tue Oct 18, 2016 11:12 pm

kemil88 wrote:
MadNomad wrote:at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).

Of course, I am not asking for a spell to oneshot a player every second hahaha, but I'd like to have some way to fight from distance without using a bow, to support a melee player, for example, one of my villagers is fighting a Badger, and isn't strong enought to defeat it, I attack it from far with spells, and the badger will not aggro me


Terrible idea. Won't get any traction with anyone, I assure you.

vatas wrote:Hearth Magic in general could use various ingredient items instead/in addition to plain XP.


Much better suggestion. Hearth magic should use different offerings and reagents in order to produce their effects. Not necessarily all spells, but at least some should require more of an investment.
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