To accommodate both folks who want world reset, and folks who don't want world reset, Islands should be implemented first. I can image having multiple islands with different island-specific event:
- No-Event-Island / Main island: no world reset event, but there are caps to generated things (such as soil, water, animal Q)
- Event-Island-No-Wipe. An example would be Combat Island(s): contains high Q mobs. Also contains triggered event where mobs become more aggressive & spawn rate increases. These mobs would run around the islands in groups and destroy / kill everything on sight. We can have different island for different mobs such as Troll / Mammoth, or we can have 1 island with all the mobs.
- Event-Island-Wipe. An example would be Volcanic Island: contains high Q stone people make mines. Volcano would erupt either every once in a while, or based on an event being triggered, which would wipe everything on the island.