Have to use an alt account for this post because mods/jorb are useless idiots. Ok so:
DaniAngione wrote:Something that I think it's nice to point out - something that we even talked about in-game - is that I'd also love to see benefits (like a buff of sorts) "irradiated" from the king, that way encouraging players to have actual characters as kings and queens (and not just vault alts as many of the kings and queens out there are).
Was thinking about this a little more and it could be quite the interesting implementation but I'd like to expand on it a bit more:
Nobility BuffsIndeed the King should radiate some buffs as well as being able to have the ability to designate a Queen who does the same (though perhaps different buffs) and wearing the crown and other royal clothing could increase this amount. Eventually a realm could expand to the point where you may even want to designate Kings for certain lands while the old King becomes the "King of Kings" or "High King" creating some further political intrigue and another opportunity for interesting buffs.
Of course there would be a need for lower rank designations as well such as prince, princess, duke/baron/count, nobles, peasants and maybe some religious designations too like a Pope. Each of these should have their own benefit (and downside) and it's likely there would need to be some restrictions set in place for example the ability to only designate one queen, one prince and princess, a few dukes, etc.
Terrain DesignationWhat's the point in putting in the effort towards creating something like an Inn if there's no actual benefit to it other than the convenience of a bed you can reduce weariness in somewhere in the world should you need it. My suggestion in this regard would be to allow for terrain designation similar to how the realm influence already works but on a smaller scale.
The way this might work would be to allow for kingdom members to build field cairns exactly like you can with a village but rather than these being used to set permissions you would use them to designate the tiles that will have you receive the buff while you're on them. Depending on the type of buff this could be relatively cheap or very expensive in terms of authority cost.
So back to the Inn example, say you designate a 25x25 area as an "Inn" players on these tiles would receive the buff/bonus associated with the Inn which would be something like increased hp regen, passive weariness reduction, faster weariness reduction when sleeping, maybe some FEP and hunger reduction bonuses, stuff like that.
King of My CastleWe don't have many structures in this game built specifically for the purpose of player interaction, I'd like to see that change. The castle should be huge, it should be costly and it should take many people coming together to complete its construction. Inside the castle would be rooms ready to be used for whatever tools you'd like to build in them. In essence, the castle should be a place where all members of the Kingdom can come to for safety and security, a place to work and maybe even a place to live.
I couldn't really think of many ways to relate this to authority but it is something I'd like to see, simply having the castle though could be an auth drain itself, maybe it could radiate some sort of buff too.
OfferingsA Kingdom should only be as strong as its subjects. Buffs should start off significantly useless and through offerings from yourself and your subjects you buffs would increase in strength over time. If people stop giving offerings, they reduce again. This should be something that would be difficult to maintain for any players wishing to deny their buffs to their subjects so that people under the realm influence actually have some power to make an impact.
Political WarfareAdmittedly this idea came from the A Song of Ice and Fire roleplaying game and in particular the Intrigue aspect of it. Essentially I’d like to see a similar system implemented in to this game allowing for a form of warfare that is not strictly limited to physical confrontations. Example: Your subjects give you enough offerings strengthening the reputation and influence of the Kingdom, allowing for certain political actions such as reducing the buff effect of rival Kingdoms and increasing your own.
Might add more later but that’s the bulk of my ideas for the time being.
ACCOUNT WAS PERMABANNED FOR EVASION, CONSEQUENCES FOR ORIGINAL USER ARE BEING DISCUSSED
Last edited by Granger on Wed Dec 07, 2016 5:29 pm, edited 1 time in total.
Reason: Ban evasion, sass