Mulch & Soil Balance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mulch & Soil Balance

Postby Damon_Cooper » Tue Nov 29, 2016 4:38 pm

DaniAngione wrote:But if you think about a new world and how the composting bin will make a difference in the early game for the fast farming grinders, you realize that it pretty much kills the regular soil. It becomes useless. And that's sad because regional qualities and such are one of the most interesting features in terms of 'motivating' social interactions, good or bad.

You're too pessimistic, Dany.
At least, The area around my base is not covered with this ugly dots by those "high-q soil searchers" )
Enjoyment's alternative account
Damon_Cooper
 
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Mulch & Soil Balance

Postby LadyGoo » Tue Nov 29, 2016 5:26 pm

Kaios wrote:
LadyGoo wrote:But when you reach the cap, you can switch to mulch.


I'm driving towards a destination when all of the sudden I find I've gone around in a circle and have ended back where I was in the first place.

Basically with your idea there still comes a point where regular soil is obsolete which is dumb and the opposite of balanced. Although maybe I'm wrong, why use q300 mulch and top quality water from a raised well when you could have a much faster but lower quality product using spring water and guano!


Use 1 soil and 3 mulch, obviously.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Mulch & Soil Balance

Postby Kaios » Tue Nov 29, 2016 5:30 pm

It doesn't make any sense, all you're doing is giving a normal resource the ability to speed up tree/garden pot growth in the early game when there is no mulch production yet which would just speed us towards the point we're at now even faster.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Mulch & Soil Balance

Postby ricky » Tue Nov 29, 2016 5:34 pm

Honestly mulch should just count as 1/2 quality, similar to a clay cauldron vs metal cauldron. in the worst case scenario, it still means you get your absurdly high quality soil, it just takes twice as long to get. Im not actually certain it doesnt work this way already.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1470
Joined: Fri Apr 02, 2010 5:00 am

Re: Mulch & Soil Balance

Postby Burinn » Tue Nov 29, 2016 6:38 pm

Kaios wrote:It doesn't make any sense, all you're doing is giving a normal resource the ability to speed up tree/garden pot growth in the early game when there is no mulch production yet which would just speed us towards the point we're at now even faster.


You don't think that makes it fairer for people that just start the game? Isn't that the definition of balance?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Mulch & Soil Balance

Postby Kaios » Tue Nov 29, 2016 6:54 pm

Nope, you can still use spring water and guano with the same result now to speed up low quality tree growth. Changing regular soil to work faster than mulch only makes it so everyone gets to a point faster where normal soil becomes obsolete and they return to using mulch. Bigger factions will obviously reach this point at a significantly faster rate than hermits meaning trading for high q seeds is a better option than going through the process of using regular soil at all.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Mulch & Soil Balance

Postby Burinn » Tue Nov 29, 2016 6:57 pm

Kaios wrote:Nope, you can still use spring water and guano with the same result now to speed up low quality tree growth. Changing regular soil to work faster than mulch only makes it so everyone gets to a point faster where normal soil becomes obsolete and they return to using mulch. Bigger factions will obviously reach this point at a significantly faster rate than hermits meaning trading for high q seeds is a better option than going through the process of using regular soil at all.


I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Mulch & Soil Balance

Postby Kaios » Tue Nov 29, 2016 6:58 pm

Burinn wrote:I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?


I don't think that either, if you could read:

LadyGoo wrote:What is there to balance though? What is a balance for you? Equal quality for everyone? That didn't work.
The only thing that retains the noobs to keep up with tops is their farming atm, since you got seeds being sold close to the top q. everywhere.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Mulch & Soil Balance

Postby Burinn » Tue Nov 29, 2016 6:59 pm

Kaios wrote:
Burinn wrote:I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?


I don't think that either, if you could read:

LadyGoo wrote:What is there to balance though? What is a balance for you? Equal quality for everyone? That didn't work.
The only thing that retains the noobs to keep up with tops is their farming atm, since you got seeds being sold close to the top q. everywhere.


You're like talking to a wall. Ugh.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Mulch & Soil Balance

Postby Kaios » Tue Nov 29, 2016 7:05 pm

Burinn wrote:You're like talking to a wall. Ugh.


Burinn wrote:I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?


Through LadyGoo's method she's saying small villages/hermits can just trade for high q seeds from the bigger factions later on in order to keep up, I'm saying it shouldn't work that way and yet you responded with the above post to me instead of her.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 89 guests