shubla wrote:Suggestion #2 for swamp monster:
I always took Granger to be more of a mountain man. Something not unlike the Abominable Snowman.
shubla wrote:Suggestion #2 for swamp monster:
sabinati wrote:do you expect me to just check the forum constantly, fuck off
ArvinJA wrote:It doesn't really fit in with the theme of a 90s summer camp though.
Burinn wrote:shubla wrote:I agree that we need somekind of beast specific to swamps. Maybe not crocodile.
But some swamp monster.
shubla wrote:I agree that we need somekind of beast specific to swamps. Maybe not crocodile.
But some swamp monster.
MrPunchers wrote:For a swamp creature, maybe a spawn controlled by the player? Some sort of craftable to be used at a swamp to spawn said swamp creature, and the q determines the creatures q and strength. Like a raid boss, example: you'd need 3-4 people with okish stats to fight even a 40q one. Idk know about it being balanced, seems kinda exploitable. Being able to sacrifice something to spawn a monster-boss-thing seems cool though.
EDIT: Maybe we could use these at certain places such as localized resources? Like summoning Jötunns (nordic giants) at a Hearthwood Tree.
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