On the topic of quality balancing and Herbalist Tables

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Re: On the topic of quality balancing and Herbalist Tables

Postby ricky » Fri Dec 16, 2016 1:37 am

Okay, fine. Let's say that you have the tools, materials, and skills to make a high quality herb table. Certainly you should earn some reward for your hard work. I don't believe however that this reward should be a factor in quality equations. If you don't like my contention that it's an overpowered tool that can spike qualities of products, which it is capable of, then how about this:

I didn't want to use this as an argument, but it seems as if the community has strong opinions against my request.

it's simply unrealistic. Yes "muh realism". What is an herbalist table, if not a glorified drying frame? What component of a herbalist table can possibly make an otherwise shit quality herb/tree/seed better? (As far a I remember) The herb table doesn't factor into WWW quality, otherwise people would just use that method of seed quality grinding.

So instead: allow herb tables to speed the time gates instead of factoring in quality. As it is, it takes(at least) 24 hours to dry pipe weed + hemp, why not give us some time bonuses instead of fooling with qualities
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Re: On the topic of quality balancing and Herbalist Tables

Postby ricky » Fri Dec 16, 2016 1:49 am

sabinati wrote:a lot of effort goes into them

Image

LadyGoo wrote:What determines something being too OP? Is being crucial/most important is OP? Then why don't you call anvils OP and suggest to nerf them as well?


no, i don't think anvils are OP because there are several other factors which determine output quality, including the hammer, character skills, and metal quality
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Re: On the topic of quality balancing and Herbalist Tables

Postby Shadow7168 » Fri Dec 16, 2016 2:04 am

I don't really see what exactly the problem is with it affecting quality.

You can't get high q herb tables without high q plant fiber, which takes like, a LOT of grinding to get high quality. If you have shitty crops, you also have shitty tables, it's that simple.

If you have q10 everything and get q30 flax, that's a q15 table. What does that equate to for your tree quality? q10.2+-5

Yeah, that's right. q30 plant fibers, 3x the quality of everything else only nets you a 0.2 ql increase. The tree seed is weighted the most in determining quality, so a q30 seed q10 everything else would be q22+-5.

tl;dr: Tree seeds spike quality, nerf pls.
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Re: On the topic of quality balancing and Herbalist Tables

Postby sabinati » Fri Dec 16, 2016 6:01 am

ricky wrote:
sabinati wrote:a lot of effort goes into them

Image


ok, so no effort goes into getting the highest q bones to make better saws. no effort goes into finding clay for pots. no effort goes into finding soil and water for the trees. no effort goes into grinding crop q. no effort goes into getting metal quality up for a high q cauldron to boil high q bones to make high q glue to make high q compost bins which you fill with your high q crops to make high q mulch. no effort goes into finding cave clay and pit clay and even more high q bones and making higher q pots. no effort goes into planting trees, cutting them down, making new herb tables every week or so for months and months. people just wake up one day and have q200 herb tables. literally no effort at all.
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Re: On the topic of quality balancing and Herbalist Tables

Postby Redlaw » Fri Dec 16, 2016 7:07 am

I am fine the way Herb tables work right now. Its one way my pepper gets better past a good pot + water. Making a q6 pepper corn and making a 40 black pepper corn is a nice thing to do.
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Re: On the topic of quality balancing and Herbalist Tables

Postby zebratul » Fri Dec 16, 2016 7:10 am

Why are you so salty about poor herbalist tables, sheesh.
Just buy couple if you want the quality boosts too.
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Re: On the topic of quality balancing and Herbalist Tables

Postby whitepoint7 » Fri Dec 16, 2016 7:40 am

ricky wrote: it's simply unrealistic.


Well at least he has a point where its create an unbalance in the end game ... as a new comer I can tell why world need resetting after some time . but reason doesn't lies in quality system nor quality of herbalist table . stat gap between new player and who played the game from begining of the world became massive and trade is very hard because of trust issue generally . those reason seems to cause stagnation of game world .

quality is hard - fun ( which i like ) , but solid . Overgrowth quality cause is problematic especially when trade is not fluid as supposed to be in crafting game like this .
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Re: On the topic of quality balancing and Herbalist Tables

Postby zebratul » Fri Dec 16, 2016 7:47 am

whitepoint7 wrote:Well at least he has a point where its create an unbalance in the end game ... as a new comer I can tell why world need resetting after some time.


But you're also saying that people who worked for 6-8 months on their current chars and industry should get fucked because you have joined later.
It's an infinite loop - there always will be some newcomers to the game, and by your logic the world should be in the state of perpetuate resetting.

whitepoint7 wrote:...trade is very hard because of trust issue.

There are trading channels, and there are people there who you can trust. Some guys here do seem to enjoy wrecking the lifes of newbs, but not all of us.
Last edited by zebratul on Fri Dec 16, 2016 7:49 am, edited 2 times in total.
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Re: On the topic of quality balancing and Herbalist Tables

Postby ricky » Fri Dec 16, 2016 7:48 am

zebratul wrote:Why are you so salty about poor herbalist tables, sheesh.
Just buy couple if you want the quality boosts too.


I did. From you.

Anyways, I've stated my case. There's nothing else i can defend/refute/argue. Thank you community for your input. Devs please consider.
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Re: On the topic of quality balancing and Herbalist Tables

Postby whitepoint7 » Fri Dec 16, 2016 8:44 am

zebratul wrote:
But you're also saying that people who worked for 6-8 months on their current chars and industry should get fucked because you have joined later.
It's an infinite loop - there always will be some newcomers to the game, and by your logic the world should be in the state of perpetuate resetting.

I dont remeber asking benefit over old players :) , in correct system people worked longer times always finds reward for themself like uo without huge power gaps like "good pvp skill or steady trading etc." . Little bit of realism doesnt hurt but maybe i am wrong .

either way i feel like swayed from content of the post sorry .
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