500th root
or just find out where bots are (by simply spawning new char in areas where they probably are) and then get rid of em, although i don't know if devs will want to spend time on it i doubt it requires much work
MadNomad wrote:500th root
or just find out where bots are (by simply spawning new char in areas where they probably are) and then get rid of em, although i don't know if devs will want to spend time on it i doubt it requires much work
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
Potjeh wrote:Stat caps didn't fail, endgame did. That is, the fact that there isn't one. Pushing numbers to infinity is a sad excuse for an endgame, and the reason why most people who don't bot quit a couple of months into a world. Establishing a base is fun, but maintaining it just gets tedious when it's the only thing there is to do.
Ysh wrote:B. Hard advantage cap (e.g. player only ever has X% advantage over another regardless of stat. Low end player know he always has X% disadvantage but do not need to compete in stat grinding with high end player (X should be low numbers so he can still compete in combat with good strategy), but high end player must compete against each other to tilt their advantage versus other high end player between +X% and -X%). In other word, it is basically like hard stat cap, but what is cap grows based on highest statted player in game. But no matter how low your stat is, it is only ever at most X% worse than best player's stat.
Or maybe there is some thing I am missing here?
Ysh wrote:~dafels2 wrote:~
B. Hard advantage cap (e.g. player only ever has X% advantage over another regardless of stat. Low end player know he always has X% disadvantage but do not need to compete in stat grinding with high end player (X should be low numbers so he can still compete in combat with good strategy), but high end player must compete against each other to tilt their advantage versus other high end player between +X% and -X%). In other word, it is basically like hard stat cap, but what is cap grows based on highest statted player in game. But no matter how low your stat is, it is only ever at most X% worse than best player's stat.
Or maybe there is some thing I am missing here?
joojoo1975 wrote:Potjeh wrote:Stat caps didn't fail, endgame did. That is, the fact that there isn't one. Pushing numbers to infinity is a sad excuse for an endgame, and the reason why most people who don't bot quit a couple of months into a world. Establishing a base is fun, but maintaining it just gets tedious when it's the only thing there is to do.
that and the fact that curios, didn't slow down botting, in fact it may have increased it.
Correct me if I'm wrong Potjeh, but stats that we see now were no way close to the "bot" chars back in world 3. but then again maybe I am missing something here.
I know we will never go back, and I don't think we need to, but more innovation with exp points is needed, or tweaked
jorb wrote:Ideally the game should play itself.
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