Bow Damage Scaling: Questionable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Bow Damage Scaling: Questionable

Postby Kaios » Tue Dec 20, 2016 4:07 pm

Biggest problem in combat whether it's ranged or melee is the damage vs HP. If a player takes too few hits to kill everyone becomes paranoid, interaction becomes less frequent and the game becomes stale. You don't want to go the opposite direction either though and create the opportunity for a player to become an HP bucket that never dies because then this completely ruins that feeling of risk.

However, I'd argue present status of the game is that we are somehow stuck with both of those scenarios. Botted characters are essentially buckets of HP and casual players don't stand a chance against them 1 on 1 and will also likely die in a few hits when facing such a titan. Even 600 stats vs 200 stats is a pretty big difference and not likely a fight the 200 stat player is going to win. Of course, the problem is how do you balance the amount of effort and time that goes in to building one of those characters with the difficulty in taking it down by someone with lower stats. Right now though it's more like, dude with 600+ stats can run up to any newbie and take them out with punch/chop without a need to build any IP at all while the newbie running away is probably just trying to build IP and survive. Good luck building enough IP in the first few seconds of a fight when you're already getting wrecked though.

What sucks the most is there's so much you have to be aware of and prepared for and most players simply are not ready for that moment they finally meet the bad dude in the wild. Players that have been messing around with the combat in this game for years run up to a guy and take him down in seconds and they don't stand a chance, if I get attacked and it takes me more than a few seconds to assess the situation, figure out what I'm going to do and determine an outcome I'm already dead by that point. If a character with 700hp is fighting a guy with 200hp, the guy with 700hp never becomes any "worse" in the fight regardless of how much damage they take until they hit zero and become knocked out or dead, meanwhile the guy with 200hp probably just gonna get one hit after they make a mistake.
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Re: Bow Damage Scaling: Questionable

Postby stickman » Thu Dec 22, 2016 8:34 pm

I find the hole thing of perception INCREASING damage very questionable... a certain amount of perception should be requires to use a good bow but if you have 3000 perception why should that do less then 10,000 perception... theoretically your eysight so good your hitting bullseye 100% of the time anyway. same could be said with weapons and str.

it should be like marksmanship where the bow has a predetermined max aim speed... and when you get a certain amount of marksman your aiming as fast as you can with that bow... (or at least thats how it was in legacy).
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Re: Bow Damage Scaling: Questionable

Postby spawningmink » Sat Dec 24, 2016 7:16 pm

Bump @J&L
why dont you make archery like legacy same aiming system and able to shoot over walls. this current system is so broken its not even funny
EDIT: atleast reduce aiming time or armor pen
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Re: Bow Damage Scaling: Questionable

Postby Rance-sama » Sun Dec 25, 2016 3:41 am

spawningmink wrote:Bump @J&L
why dont you make archery like legacy same aiming system and able to shoot over walls. this current system is so broken its not even funny
EDIT: atleast reduce aiming time or armor pen

Stop talking.
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Re: Bow Damage Scaling: Questionable

Postby MrPunchers » Sun Dec 25, 2016 3:43 am

That's how it used to work Rance-Sama you stop talking, if you have enough time to aim a bow over a wall and hit them than they're afk or retarded.
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Re: Bow Damage Scaling: Questionable

Postby Rance-sama » Sun Dec 25, 2016 3:46 am

MrPunchers wrote:That's how it used to work Rance-Sama you stop talking, if you have enough time to aim a bow over a wall and hit them than they're afk or retarded.

It doesn't now and for good reason. If you want legacy, play on legacy, retard.
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Re: Bow Damage Scaling: Questionable

Postby MrPunchers » Sun Dec 25, 2016 3:48 am

Dude I'm not trying to argue over a forum but there's nothing wrong with being able to aim over a wall, people can move and if you're afk than you can stay inside a house.
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Re: Bow Damage Scaling: Questionable

Postby berthedin » Sun Dec 25, 2016 3:50 am

Ranca Sranca, why are you even talking, im pretty sure you are peacefull faggot who doesn't even know how to fight.
Frost is right, archery is still too op, there is no melee combat, chasing and shooting to AD like to birds.Atleast In legacy there was melee combat which made game more funnier and skilled than aiming for 3 seconds and shooting.
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Re: Bow Damage Scaling: Questionable

Postby Rance-sama » Sun Dec 25, 2016 3:53 am

berthedin wrote:Ranca Sranca, why are you even talking, im pretty sure you are peacefull faggot who doesn't even know how to fight.
Frost is right, archery is still too op, there is no melee combat, chasing and shooting to AD like to birds.Atleast In legacy there was melee combat which made game mor funnier and skilled than aiming for 3 seconds and shooting.

Yeah if it's OP we don't need to make it worse.
Why are you even talking if you're going to spew irrelevant bullshit?
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Re: Bow Damage Scaling: Questionable

Postby spawningmink » Mon Dec 26, 2016 12:31 am

Rance-sama wrote:
berthedin wrote:Ranca Sranca, why are you even talking, im pretty sure you are peacefull faggot who doesn't even know how to fight.
Frost is right, archery is still too op, there is no melee combat, chasing and shooting to AD like to birds.Atleast In legacy there was melee combat which made game mor funnier and skilled than aiming for 3 seconds and shooting.

Yeah if it's OP we don't need to make it worse.
Why are you even talking if you're going to spew irrelevant bullshit?

why dont you post on your main account and have some actually feedback, you sitting in your walls lets us know you have no clue what you are talking about. Berth is right in legacy there was melee combat but in this shit show 2k perc botted chars can shoot for like 500 damage per shot every 3 sec nice combat
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