GenghisKhan44 wrote:Not to be a pooh-pooher, but doesn't hunting bigger and bigger animals eventually become a quality grind in the end, anyway?
What we need is an animal guaranteed to be impossible to defeat without cooperation between at least three people. Perhaps something that can threaten houses and villages. A real challenge that even skill grinding can't solve.
I like this idea. Could even be something like making a normal animal much larger than usual, or even color-shifting it for some added effect. Out hunting, seeing a gigantic bear and
knowing you won't be able to take it alone would make it necessary to cooperate. Maybe make them never despawn like trolls... you spot one of these monstrous beasts in the wild, and it could end up terrorizing an area until it's taken care of.
I heard something about wolves being added to the game, and a hostile pack would represent a threat that many Hearthlings would hesitate to take on alone.
But then, that kind of further penalizes hermits like me. Sure, it's my choice to play the game casually with just a few friends who aren't always around when I am, but it puts me at an even greater disadvantage when a village is able to hunt much higher quality animals. I'm not really sure how to mitigate that disparity or if it would even be fair to try, since in an MMO, cooperation should be rewarded.