KatoKhan wrote:1. Lower the bonuses from verify and subs. -> the bonus from subbing was too low last world so not enough people did it, disagree that it should be lower as Jorb outlines in w10 post.
5. Lower Combat stats cap to 500ish -> yes, and skills (ua/mm/mc) should be half of this, ie 250.
8. Soak decrease -> why? palibashing?
11. Less rivers/lakes -> I disagree, but at least make sure knarrs are still usable, ie. almost all rivers should still be connected to a global grid
14. Curb botting (no consensus on how, just do it) -> better to remove large time investments required for growth, so you don't have to bot/no-life to be competitive in combat/trading
28. Start all localized resources at 0 and have them replenish (possibly at an accelerated rate) and have all growth stop if the resources becomes enveloped by a claim -> they already fixed this
KatoKhan wrote:6. Remove Tri-Quality and replace with Single quality
7. Pathfinding
9. More cosmetic choices in cash shop including weapon skins, armor skins, clothing skins and more
15. More terraforming options such as making deep water into shallow water, shallow water into land, land into shallow water, shallow water into deep water
16. Land Survey being able to use soil from pile and/or wheelbarrow
17. Rare and/or regional biomes with specific items on it be it trees, boulders, forages, animals, whatever
18. More animals such as goats, wolves, snakes, birds, dogs, cats,
20. Maps and Cartography skill
22. Door locks
23. Kingdom specialization
24. More Decay mechanics
25. Ruins, ancient altars, and other explorable things
26. More events