I'd love the idea.
I always hated making an alt but it's pure suicide to not make one with these rules.
overtyped wrote:cyrus9586 wrote:overtyped wrote: Crafting characters only die if the people in control of them are so stupid, that they keep themselves logged in afk, but don't check their walls. Basically jorbs levels of noobness.
Being stupid is not call for a new feature. Just as the devs said they will not replace a dead character this falls under that for me. If you were stupid its your own fault suck it up and start over.
A cure for stupidity isn't the point of this thread. The thread is about cutting away at the mandatory need for alts.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Uhhh.... how do you expect to be competitive using one character to level ua/mc/farming/sewing/carpentry/smithing/etc all at the same time? Even with your system it is still obviously better to make specialized alts so that you can dedicate your entire LP pool to specific skills
overtyped wrote:cyrus9586 wrote:overtyped wrote: Crafting characters only die if the people in control of them are so stupid, that they keep themselves logged in afk, but don't check their walls. Basically jorbs levels of noobness.
Being stupid is not call for a new feature. Just as the devs said they will not replace a dead character this falls under that for me. If you were stupid its your own fault suck it up and start over.
A cure for stupidity isn't the point of this thread. The thread is about cutting away at the mandatory need for alts.
cyrus9586 wrote:
This is the problem right here. HnH, Salem, Tree of Life, All other clones of the same game have one basic thing in common. It is NOT meant to played alone. Yes we CAN hermit and be alone and try to do everything but as stated by Jordancoles it is much better to make alts and specialize then it is to be a jack of all trades.
Tree of Life took this even farther by limiting total skill points. When I used to play at MOST you could max out 3-5 skills. Which meant you had to choose one craft per character. Even with alts there was no way you could do it all alone. So you either recruited people into your base or got really screwed by trading. Which in ToL there was levels of material. Ore>bar>sheet>nails>more is just one example. So if you wanted to build one tower you may need to trade for 90% of the materials which cost you a hell of a lot more then it would in HnH.
The sad part is the HnH community is known to not have the cuddliest bunch of people in it. Recruiting and finding reputable traders is hard to do. So we end up alone. At least with alts we CAN do it all alone. Frankly its one of the biggest reasons I stay. All else fails. Screw it I'm a hermit.
But at the same time if I want just one character I have that option it will just take longer.
cyrus9586 wrote:No what we are saying is it's unneeded. There is lots we want to see but there are better alternatives then this already in place. It would take less to make a combat alt then to get your jack of all trades to the point it could fight. You can basically double your time crafting 1 character into a jack of all trades vs just making a combat alt. You need to spend tons of food to get Con and Agil up alone that could have been better spent raising crafting related Attributes. You end up wasting symbel,salt,and more just to work on the jack of all trades vs just making the alt.
Overall its just faster and easier to make 2 alts then to level one character. Then you end up with people whining cause "I was crafting earlier and forgot to put my armor on! That's why you killed me!" My crafter had about 6 outfits my fighter had 1.
cyrus9586 wrote:Your saying make it to where you lose nothing when you die that is non combat related. So take away half the penalty to dieing. So take away risk. That makes no sense. Strength is both non combat and combat related. So wheres your stance on that?
You cannot have it both ways. The very thing about PvP is you need to risk something. If you want to minimize it MAKE A COMBAT ALT OR DON'T FIGHT. Its as simple as that. You already get an ancestral bonus+burial+skull burial+state funeral if you can recover everything so you only lose 20%.
If you don't want to risk anything then just spar.
Whats the point of a perma death game if its perma death BUT you get to keep like 99% of everything.
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