by ven » Tue Jan 10, 2017 5:54 pm
That’s not what I’m saying though. Defining “fun” and asking who would like this is something others brought into the discussion, I just responded accordingly. We’re forced to put up with all other major playstyles throughout the entire game, whether we like it or not – pvp, griefing, larp, artistic, and that’s fine. Survival is the only one that gets abandoned once you reach the midgame. Sure, people have their opinion, but when that opinion denies another playstyle a place in the game then discussion is difficult.
But if you keep insisting: what is fun? doing whatever one wants? endlessly grinding without having to worry about micromanagement? For me fun is overcoming challenges. Bears that destroy my armor and give me a wretched gore aren’t fun at all, but successfully killing one is. Having to dig 4 mine levels to find good ore isn’t fun. In fact, it’s borderline insanity. But eventually reaching that ore is rewarding. Hunger is just another challenge.
The issue of hurting the playerbase is relative because, I’ve said it before, there’s a niche for survival elements. You say player count would drop, I say "I can’t know that but it could increase" because these elements, and hunger specifically, are a success in many other games. This indicates, at least, that it’s not so much of an issue as it’s been said and that clearly there is a large number of potential players who would like that. If you’re in the realm of hypotheticals saying “people won’t like it”, I’m in it too saying “people may like it”.
My second argument for more meaningful hunger is that politics, culture and war often developed around food. Wars were economical before they were tactical, and they had more dimensions than the one we have in the game now. I think it would be interesting if food supply and food trains became another variable in conflicts between kingdoms.
I don’t claim to know how exactly hunger should be changed. Offline hunger seems like a really bad idea, but on the other hand I don’t think it’s right either that people leave characters constantly on ravenous status without any downside to it. Hunger doesn’t even need to be deadly, but it feels wrong that being hungry is a positive thing we look forward to ingame.
Venator