Getting better stats when you use them

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Getting better stats when you use them

Postby avros008 » Fri Jan 20, 2017 4:24 pm

Granger wrote:
jorb wrote:Maybe there is some middle ground where a character would absorb 'theory' (development potential) by studying curiosities and then gains useable proficiency (stats) in that area through 'practice' (while the theory is fresh in mind, with the memory of it fading if not put to use).

Pure practice would also build proficciency, but way slower (as it is hard to figure out stuff without a clue about what could be going on with it): fresh spawns would in the beginning start their path into character development, while later speed up their progress by studying curiosities related to the areas they currently practice. So both extremes will be pointless: only doing things (as the gains would be marginal) wouldn't be worth it, as would spending the whole life in the library (figuratively: only shoveling curios into the study).

Curiosities would idealy need to be made specific to certain knowledge areas for this, but my gut feeling is that this could be made to work nicely for 'normal' characters, giving them an organic feel of development - while at the same time fuck up the usual ways to create specialized (throwaway or not) alts.


Yeah this is what i mean
dafels wrote:the midges are not the problem,
you're the problem
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Re: Getting better stats when you use them

Postby jorb » Wed Jun 28, 2017 9:58 am

VDZ wrote:
Granger wrote:
jorb wrote:Incentivizes performing the action for the purpose of levling, rather than for actual use. Ugly, and bot-friendly.

You actually did that with hunting and combat abilities, forcing us to kill stuff so we get the moves needed to kill what we actually want to kill.


Yeah, I also feel this system is very much at odds with the general style of Haven. You two keep insisting we should see animals as more than walking meat and skin waiting to be butchered, but then you force us to kill countless animals to get basic stuff like a red restoration (I still don't have one) or even just IP-generating moves for a few unlucky people.


Fair point.
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