jorb wrote:I agree entirel that we should start looking more at melee combat now that ranged combat is under control.
jorb wrote:Animals need to be more dangerous, and other than that I'm not convinced that it is particularly broken.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
jorb wrote:Animals need to be more dangerous, and other than that I'm not convinced that it is particularly broken.
SacreDoom wrote:jorb wrote:Animals need to be more dangerous, and other than that I'm not convinced that it is particularly broken.
But couldn't you start focusing on making them more dangerous once you've presented viable, working-as-intended alternatives to hunting them that don't involve abusing the systems?
I feel like you're taking away the few tools left for hunting animals (not that I support the current bugged methods) before focusing on creating a replacement.
Concerning this, I'd like to know what stats you'd find it fair for the average player to have before expecting to be able to take animals like badgers or boars, once you've "looked at melee combat".
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
Giggidy wrote:If you really wanted animals to be dangerous you would have just allowed all of them to swim already. Fixes the problem of boat poke hunting right there. Maybe make using a combat move on a cliff force an attempt to jump down to fix cliff hunting. Not sure how you can fix hidey hole/building use to remove openings without danger though. Maybe you should just make buildable traps (bear traps which require hard metal, snares with strings and branches, wooden or metal spike pits that check for a large change in elevation and takes leaves as part of crafting to cover the top), and then make melee fighting nuke the quality of the animal as well, since it's equally or more prone to abuse than ranged hunting. Either way, the total deligitimization of ranged hunting is a really shitty implementation. It hurts people who want to play the game legitimately, it ONLY slowed progression down for hermits and for new players, and did nothing to slow progression for large villages or dedicated players who know the exploits. Similarly, any largescale change to hunting at this point is yet another advantage to the villages who have already abused the current system to level characters easily. It's disheartening to see a dev say they're happy with an implementation that almost solely targets those inexperienced and solo players who are already disadvantaged.