Gems & Ore

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Gems & Ore

Postby jordancoles » Thu Jun 29, 2017 1:51 pm

jorb wrote:Sure, but giving meaningful effects to them is the real challenge. I agree that gems would be fun.

Idk, can just give them oddly specific uses in jewelry to begin with. Or maybe some cosmetic uses for sword handles/thrones/chests?

Topaz ring might increase your chance of getting, say, an extra piece of wool while shearing a sheep + a handful of random stat bonuses which would be determined when you craft it?
Ruby ring could have a 2% chance of giving double ore when mining a tile and a mixture of strength and con bonuses
Diamond might help you with gildings


You have a handful of gem types to play around with, why not add some niche uses to a few of them?
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Re: Gems & Ore

Postby blank » Thu Jun 29, 2017 4:49 pm

jorb wrote:Sure, but giving meaningful effects to them is the real challenge. I agree that gems would be fun.



make it so each gem does a specific skill?
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Re: Gems & Ore

Postby magisticus » Thu Jun 29, 2017 5:15 pm

jorb wrote:Sure, but giving meaningful effects to them is the real challenge. I agree that gems would be fun.


You wouldn't have to think about that if you made the items gildable, since legacy 1R hasn't had a good variety of options to put in it and there currently aren't any gilding options for neck or ring slots - perhaps more expensive gems would give a higher gilding chance. (I don't think there would be anything wrong about a ring with a leather patch on it)
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Re: Gems & Ore

Postby magisticus » Thu Jun 29, 2017 5:23 pm

Beezer12Washingbeard wrote:
kilakan wrote:we already have toad butter that permanently debuffs you if you use it. Why not have mercury treatments as well?

If poo mechanics were implemented, metallic mercury could cure constipation wounds


Most of us avoid making jokes like this because there is always a slight risk Loftar might think it's a good idea and then we all have to re-design our villages for sewerage.
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Re: Gems & Ore

Postby Gensokyo » Thu Jun 29, 2017 6:12 pm

magisticus wrote:
Beezer12Washingbeard wrote:
kilakan wrote:we already have toad butter that permanently debuffs you if you use it. Why not have mercury treatments as well?

If poo mechanics were implemented, metallic mercury could cure constipation wounds


Most of us avoid making jokes like this because there is always a slight risk Loftar might think it's a good idea and then we all have to re-design our villages for sewerage.

time to evolve from alts that hold shit to alts that hold literal shit
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Re: Gems & Ore

Postby LadyV » Fri Jun 30, 2017 5:36 am

jorb wrote:Sure, but giving meaningful effects to them is the real challenge. I agree that gems would be fun.



Just look up the folklore of gemstones to find their historic uses. Haven could use a bit more mysticism. A stone that reportedly grants warriors invulnerablity could add UA, or a healing stone might reduce wound time slightly. Just adapt them tot he game. The myths of Humanity are a deep well to draw form. :)
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Re: Gems & Ore

Postby sakiji » Fri Jun 30, 2017 6:39 am

A gem tiara for R1 worn on the forehead. Depending on which gems are socketed it displays varying colors and adds different stats/skills.

Could maybe crush gems into powder and add it to other materials, make a glittery aura around your character.
Or add it to roads (putting a different specularity layer on the textures) making them all fabulous.

Vanity Objects thrones and other decorative objects.
Kingdom Monument like the Colussus of Rhodes made from bronze, requiring gems for the eyes.

Gemmed Kingdom Cairns, with larger influence area.
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