Crafting Curios and Finding Curios Consumes Too Much Time

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby pedorlee » Thu Feb 09, 2017 3:40 pm

Bowshot125 wrote:
CSPAN wrote:Sure, but who's going to want to actually play like that? Do you have a do-it-all character with no alts? DO you have alts? Why?


Pretty sure you only played one character like the rest of us.


For some reason you seem buthurted.
Have you been abandoned behind or something?
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Hrenli » Thu Feb 09, 2017 3:43 pm

CSPAN wrote:Do I dip into your threads in an attempt to validate myself? Why not?


If that was aimed at me, the answer is - you don't because I don't make self-contradictory threads. Just read what you wrote here. You want to have shitload of characters each with the highest stats possible but you don't want to spend an effort on it. Riiiiight...
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby CSPAN » Thu Feb 09, 2017 3:49 pm

This point of this conversation is that it's too much effort against the risk of loss. This isn't an alts vs main characters only thread, and I assume you're under the same impression that it's not realistic in current metagame. Just get fucking real with me for a minute. Do you have a couple characters? I honestly have 3, that's not a crazy amount. I don't try to spread myself too thin, but crafting the necessities takes 2 characters, and 1 character to forage more. This takes up a lot of time, too much time. Im not asking for curios to be equipment that you never have to take off or something else so lazy as you are implying that I am, but some weight off of my shoulders, an average player, with an average number of characters.
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Kaios » Thu Feb 09, 2017 3:57 pm

I have my main and six more alts on top of that so far this world which is a huge deviation from how I normally play, with a main and a miner.

This world is brutal so far, raider factions are on the loose with very little penalty towards their behaviour and there is not much most villages can do to stop them, only lessen the amount of damage they take when they do eventually get killed. Which means forager alts and crafter alts and alts to let your alts out of the gate so they don't carry keys, combat alts, scout alts, road building alts. The list goes on.

Swamps and mountains are few in number but large and spread apart causing a concentration of players in those areas so not only does it take a great amount of time to forage for things but you're also doing it at a great risk to yourself if you aren't part of larger faction with backup nearby or if you're not using an alt.
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Hrenli » Thu Feb 09, 2017 4:09 pm

CSPAN wrote:Just get fucking real with me for a minute.


Would be probably more convincing without the f-word, but let's try nevertheless.

Do you have a couple characters?


Yes. I do it in most of the games I play even where it'd be more efficient to concentrate on 1 char instead. It's juts more fun for me. And in case of H&H I think 2 is about as much as it is reasonable to feed with curios at a reasonable efficiency level. If you want more and all of them fed at the highest most efficient rate possible - it's gonna be a headache, fact. But the question for me is - what you want to achieve by playing this game? I assume (and that's the first time I do it in this thread) you do it for fun. Where that fun lies for you? In the process itself or in the so-called winning? If the process itself is not fun - don't do it. Or pay the price of doing the chores if "winning" is so important for you that you are doing something that is enforced on you. Because let's face it - if the devs listen to you and make it easier to study, you'll end up with yet another alt because now you "can" feed more. :)

something else so lazy as you are implying that I am


I didn't imply a thing. YOU wrote that the only thing you do is making curios and YOU wrote that you need more alts because permadeath.

some weight off of my shoulders, an average player, with an average number of characters.


There is an easy solution. If it feels like extra weight - don't do it. The sky will not fall on your head if one of your characters will spend a night with an empty study table. If you are not on top of a big faction pyramid you are "loosing" in stats anyway.
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Kaios » Thu Feb 09, 2017 4:12 pm

Sometimes I don't even get a chance to go out and forage because I'm too busy doing industry stuff, Hrenli you don't know what the fuck you are talking about.
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Hrenli » Thu Feb 09, 2017 4:18 pm

Kaios wrote:Sometimes I don't even get a chance to go out and forage because I'm too busy doing industry stuff, Hrenli you don't know what the fuck you are talking about.


I was not talking to you anyway. Already figured it's quite pointless, but as you mentioned me directly, can I ask what is your argument here with that sentence? What are you proposing? To remove the industry so you can go foraging? And what that "industry" mean, btw? As you wrote, I have no clue about it, just guessing. Looking at you it seems industry means swearing on every forum thread. :)
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Kaios » Thu Feb 09, 2017 4:28 pm

What a dumb reply, industry is mining, breeding, farming and basically anything you do to raise your overall quality and production capabilities. Things that actually make sense to spend a lot of time on.

Arguably the crafting of curios also falls under the industry aspect rather than foraging but I don't have much issue with crafted curios anyways since eventually as your production capabilities increase so too does your ability create the crafted curios in bulk.

Foraged curios are a different beast altogether, especially this world as I mentioned earlier the severe lack of mountains and swamps in the world creates a scenario where even if you do go out foraging often and don't get killed while doing it, there's an extremely likely chance the place you're going to forage has already been picked anyways. There is nothing fun about wandering around an empty swamp and then getting ganked and I think that's his point regarding the risk vs reward scenario in foraging. There is really not much reward at all compared to the risk of losing your character entirely.
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Leez03 » Thu Feb 09, 2017 4:33 pm

Kaios wrote:Sometimes I don't even get a chance to go out and forage because I'm too busy doing industry stuff, Hrenli you don't know what the fuck you are talking about.


I can't see an issue there... People are supposed to group up and spread the task, right ?
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Re: Crafting Curios and Finding Curios Consumes Too Much Tim

Postby Kaios » Thu Feb 09, 2017 4:35 pm

Leez03 wrote:I can't see an issue there... People are supposed to group up and spread the task, right ?


I'd suggest reading the post I just made, fortunately for me I do just that in my group but again the resources out in the world are obviously limited and there's a lot of players picking very few areas, not all of them being friendly either. Idk what's so hard to understand about that. Sometimes you barely find enough stuff for yourself.
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