Crime and punishent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crime and punishent

Postby sMartins » Wed Feb 15, 2017 5:18 am

Maybe some system that requires working as a group at the same time, not exploitable with alting....I think it's Life is Feudal for exmple has that system where fighting in formation, while holding a certain position, give you some buff, etc...this could be applied pretty much at everything: hunting,etc....
In short a system that requires more players playing at the same time.
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Re: Crime and punishent

Postby Avu » Wed Feb 15, 2017 5:37 am

Alts and bots bots and alts destroying any sort of constructive mechanics update.
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Re: Crime and punishent

Postby DDDsDD999 » Wed Feb 15, 2017 6:33 am

beardhat wrote:I much prefer to have crime and punishment be based on how much power you can project as a player, or as a group of players, rather then an abitrary mecahnic that just encourages alting.

So, tracking people down when they're off hearth? Believe or not, it does happen, pretty frequently at that.
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Re: Crime and punishent

Postby LostJustice » Wed Feb 15, 2017 7:14 am

Every time I see these threads are brought up people blame bots for their lack of being able to keep up. This is simply just not the case. They have a large population of players who know what they are doing. They are able to highly specialize and do tasks at highly efficient speeds because of this. Also, they are dedicated and can spend hours of game time playing where the average person cannot. Simply stated to say Bots are the source of the problem leaves out 95% of the factions. Yes DiS may use bots but the majority of factions do not even have bots and are even against them as well. And if this is such a problem and source of a problem then why do you not code the bots yourselves? The resources are there for you as well and you have the vast internet to help you progress the knowledge to do so. So theoretically you should be unstoppable by your logic as well? (Hint: Try it, you wont be.) Simply stated they are able to put in efficient time and organization with the large population of players they have.
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Re: Crime and punishent

Postby ErdTod » Wed Feb 15, 2017 8:57 am

IDK how many bots are there in DIS or other factions, or how many alts (I've just seen botfarms while foraging) - but thing is, that right now me as a hermit that have never ever alted in HnH and the biggest botting I've done was auto-study murkwoods with Ambers client last world - I know that I'm way behind people who alt and/or bot. Yesterday my hearthfire was claimed by DIS realm, and now I'm kinda not willing to leave my palisade at all - I've seen many random murder scents in nearby lands. And while I knew what I was going for when starting to play HnH - open world free-PvP - I am discouraged to continue playing because I do not have a chance at all. IIf my char dies - I will not even be able to send nidbanes, most likely. And even if that nidbane kills their crime alt or warrior alt - well, that will not harm them much.

As well as me as a hermit can do nothing with that. I could've joined a big village - that might help, but most likely it would need more dedication to the game, which I can't afford due to lack of personal free time.
I could alt/bot myself - but I don't want to, in the sake of roleplay and because of me thinking that if a games needs alts - there are broken mechanica in it. And botting simply should be punished.

There are few friendly people living around, and we made friends while the world was still new and it wasn't dangerous to meet people. We used to trade alot. Now everyone has everything, so trading is quite optional - just to make quality grind quicker.

tl;dr:
alts are bad, bots are bad, DIS is annoying, I'm a hermit.
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Re: Crime and punishent

Postby Beezer12Washingbeard » Wed Feb 15, 2017 9:02 am

as a transrobot I find the cavalier use of the word "bot" on these forums to be very triggering
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Re: Crime and punishent

Postby LostJustice » Wed Feb 15, 2017 5:11 pm

ErdTod wrote:IDK how many bots are there in DIS or other factions, or how many alts (I've just seen botfarms while foraging) - but thing is, that right now me as a hermit that have never ever alted in HnH and the biggest botting I've done was auto-study murkwoods with Ambers client last world - I know that I'm way behind people who alt and/or bot. Yesterday my hearthfire was claimed by DIS realm, and now I'm kinda not willing to leave my palisade at all - I've seen many random murder scents in nearby lands. And while I knew what I was going for when starting to play HnH - open world free-PvP - I am discouraged to continue playing because I do not have a chance at all. IIf my char dies - I will not even be able to send nidbanes, most likely. And even if that nidbane kills their crime alt or warrior alt - well, that will not harm them much.

As well as me as a hermit can do nothing with that. I could've joined a big village - that might help, but most likely it would need more dedication to the game, which I can't afford due to lack of personal free time.
I could alt/bot myself - but I don't want to, in the sake of roleplay and because of me thinking that if a games needs alts - there are broken mechanica in it. And botting simply should be punished.

There are few friendly people living around, and we made friends while the world was still new and it wasn't dangerous to meet people. We used to trade alot. Now everyone has everything, so trading is quite optional - just to make quality grind quicker.

tl;dr:
alts are bad, bots are bad, DIS is annoying, I'm a hermit.


Did you just completely miss my post right above you how botting literally doesn't affect the rate at which a faction is successful? You literally just reiterated what I pointed out what was wrong with the concept that bots are ahead of people. People kill people. Bots do not kill people. You were claimed by DiS because they have the means to do so because they are an incredibly large faction and your are one person. The bots have very little to do with this.

Edit: Also the notion of alts. The whole purpose of this mechanic is to get people to interact and support each other. If everyone was do it all wonders then what the point of a village or a kingdom? Nothing because you can do it all yourself. Yes people make alts to combat this mechanic but they still are behind because they simply cannot do all the tasks by themselves further urging them to work together. If you want to hermit, then do so but do not blame a perfect-ably reasonable mechanic for your failure to accept a current mechanic.

Beezer12Washingbeard wrote:as a transrobot I find the cavalier use of the word "bot" on these forums to be very triggering


Agreed. People are blaming bots rather than actual game mechanics where the majority beats the minority in any situation because that is how the game is designed. Multiple people beat single hermits. Larger cities take over villages and people keep crying because they were simply out matched in these regards. If you are seeing that many murder scents then maybe you should move? Just a suggestion.

If we stop blaming bots here and actually get back on target with what the OP said, there is too little punishment for people running around and rushing stats to kill people aka stunting the game's population growth and play-ability and not because there are bots.
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Re: Crime and punishent

Postby NOOBY93 » Wed Feb 15, 2017 5:33 pm

LostJustice wrote:Every time I see these threads are brought up people blame bots for their lack of being able to keep up. This is simply just not the case. They have a large population of players who know what they are doing. They are able to highly specialize and do tasks at highly efficient speeds because of this. Also, they are dedicated and can spend hours of game time playing where the average person cannot. Simply stated to say Bots are the source of the problem leaves out 95% of the factions. Yes DiS may use bots but the majority of factions do not even have bots and are even against them as well. And if this is such a problem and source of a problem then why do you not code the bots yourselves? The resources are there for you as well and you have the vast internet to help you progress the knowledge to do so. So theoretically you should be unstoppable by your logic as well? (Hint: Try it, you wont be.) Simply stated they are able to put in efficient time and organization with the large population of players they have.

This.

And btw the only things stopping new and/or casual players from breaking into the politics and the game itself are stats and quality. Those 2 mechanics have the sole purpose of making people who grind more, stronger. Strong nolife factions of 40 grinders will always massively outmuscle casual peasants until those 2 mechanics are removed, 'nuff said.
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Re: Crime and punishent

Postby jorb » Wed Jul 05, 2017 9:08 am

Seems like we've been over this topic before. Anything we do to impair crime helps larger factions as well.
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Re: Crime and punishent

Postby magisticus » Wed Jul 05, 2017 12:36 pm

jorb wrote:Seems like we've been over this topic before. Anything we do to impair crime helps larger factions as well.


Botting and Alting were not in any way the point I was making, it seems that these threads follow an entirely immutable evolutionary destiny. But thanks for reviving it after four months :lol: Rather was trying to suggest that it should be encouraged in the mechanics for advanced/developed players to interact with each other and give the noobs and casual players (that the game really could do with having more of) just a pinch of breathing space, also don't think this needs to involve impairing large factions in any way, they should get reward for achieving what they have - but for the game to have any life in it you need new players to have the prospect of getting somewhere without just joining and perpetuating the existing status-quo. One way other games have achieved this is by limiting combat to players with similar stat levels, don't think that would be a good idea here, but poking players in that direction I think would.
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