R.I.P Explorers & Fate Curio [*]

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: R.I.P Explorers & Fate Curio [*]

Postby JuroTheDragon » Thu Mar 02, 2017 10:14 am

Fostik wrote:Disagree.
You need 13 poppycaps that quality to replace 1 woodshaving that quality.
This is 260 expirience instead of 40 expirience.
Same for other craft curios: you need fucklot of them to replace 1 glimmermoss, you losing resources, expirience, but receive same lp.


Having 13 poppycaps is nothing hard actually... I've started planting them like 10 +/- days ago, and I am already having all of them 50+ ql and like around 20 trees (could be more but I've chopped all under 50ql) and it will be more within few days when others grow up a little so its nothing hard tbh :)

If you do not spam your experience on left and right, you will have a shitload of EXP and will never lack any (plus you have quests added to the game)
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Re: R.I.P Explorers & Fate Curio [*]

Postby Ozzy123 » Thu Mar 02, 2017 12:02 pm

JuroTheDragon wrote:If you do not spam your experience on left and right, you will have a shitload of EXP and will never lack any (plus you have quests added to the game)


Not until you go on a single fight and lose all the EXP for raw hides
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Re: R.I.P Explorers & Fate Curio [*]

Postby 6kzo » Thu Mar 02, 2017 1:35 pm

I think that we need get buff that
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Re: R.I.P Explorers & Fate Curio [*]

Postby MagicManICT » Thu Mar 02, 2017 5:24 pm

6kzo wrote:I think that we need get buff that


??

Anyway, on the subject, I told jorb that he just needs to nerf the curios that get "botted heavily" down a good bit. I think XP should be THE factor in which you choose, not how many you can reliably get or not get from fate.

Ozzy123 wrote:Not until you go on a single fight and lose all the EXP for raw hides


Don't you have Dis's XP bot? ¦]
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: R.I.P Explorers & Fate Curio [*]

Postby springyb » Thu Mar 02, 2017 9:09 pm

It would be nice if there were more fated items that weren't simply study items. I always liked the idea behind bloated boletes because you can choose to eat it or study it.

And yes there needs to be higher level foragables that aren't growable.
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Re: R.I.P Explorers & Fate Curio [*]

Postby JuroTheDragon » Thu Mar 02, 2017 11:19 pm

I think buffing a little curios we have currently from "the forest", I meant buffing spider, web, floatsam and all that stuff a little would be nice.
Also I think adding new curios which can be seen from high explo * perc only like 100*100, 200*200 and so on... Also it should be gradually improved with each threshold.

Deleting masonry cap for clay, it should be as it was before capped by survi.
Generally speaking explorer should go and explore the world as the name says itself. Explorer should look for nice ql of water, clay, soil, wild curio etc.
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Re: R.I.P Explorers & Fate Curio [*]

Postby latency_vi » Fri Mar 03, 2017 4:35 am

azrid wrote:remove fate
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Re: R.I.P Explorers & Fate Curio [*]

Postby TurtleHermit » Fri Mar 03, 2017 9:30 pm

One of players I'm regulary trading has a lot of bluebells, floatsams, etc., basically everything that is not-cave-related. He literally once left my place and came back 5 minutes later with full inventory of those. Dunno if high luck or many people are like those who *cough* receive a lot of EXP from quests *cough*
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Re: R.I.P Explorers & Fate Curio [*]

Postby jorb » Tue Aug 01, 2017 8:09 pm

It would be fun if foraging were better, but the second it becomes good, forage bots and walling off swamps become a thing.
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Re: R.I.P Explorers & Fate Curio [*]

Postby blank » Tue Aug 01, 2017 8:13 pm

jorb wrote:It would be fun if foraging were better, but the second it becomes good, forage bots and walling off swamps become a thing.



this is already a thing jorb, i have walked past multiple swamps that are already claimed..
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