2d0x wrote:Permadeath is a trifle. The most disgusting thing about this game is that every character is a potential Curiosity! This is the crux of the problem. The more time you spend on the game, the more people who want to kill you. Or you must hide, instead of traveling and researching. Sooner or later you will be killed and either studied, or simply thrown like garbage if the level was small. And you will start from scratch. Bait simulator with crafting. So stupid... Stupid and disgusting. This is how to grow children who will go to the organs for other people or will be thrown into the trash.
Headchef wrote:It's not to study skull as at that point (when skulls get good) the person who killed them has 99% of the time better lp/h curios or want to keep good skulls for cool collection.
Headchef wrote:To be honest if you get good as a single person...
Headchef wrote:Stay inside with chars which shouldn't die or accept encounter/death risk.
2d0x wrote:Headchef wrote:It's not to study skull as at that point (when skulls get good) the person who killed them has 99% of the time better lp/h curios or want to keep good skulls for cool collection.
Does this change a lot? It's so cool: a long time nursing with a character, and then someone will take you to the collection of skulls? A fairy tale, a dream! :\Headchef wrote:To be honest if you get good as a single person...
If it were not for skull hunting, which is encouraged and promoted by the developers...Headchef wrote:Stay inside with chars which shouldn't die or accept encounter/death risk.
Have a well-developed character, but shake for him and play useless, which is not a pity? Yeah, you can also walk in dirty rags and keep good clothes in the closet.
Impression of the game, as if I had bitten an apple with a worm. Apple was delicious, but the worm in the mandatory set is disgusting.
2d0x wrote:Permadeath is a trifle. The most disgusting thing about this game is that every character is a potential Curiosity! This is the crux of the problem. The more time you spend on the game, the more people who want to kill you. Or you must hide, instead of traveling and researching. Sooner or later you will be killed and either studied, or simply thrown like garbage if the level was small. And you will start from scratch. Bait simulator with crafting. So stupid... Stupid and disgusting. This is how to grow children who will go to the organs for other people or will be thrown into the trash.
Headchef wrote:2d0x wrote:Headchef wrote:It's not to study skull as at that point (when skulls get good) the person who killed them has 99% of the time better lp/h curios or want to keep good skulls for cool collection.
Does this change a lot? It's so cool: a long time nursing with a character, and then someone will take you to the collection of skulls? A fairy tale, a dream! :\Headchef wrote:To be honest if you get good as a single person...
If it were not for skull hunting, which is encouraged and promoted by the developers...Headchef wrote:Stay inside with chars which shouldn't die or accept encounter/death risk.
Have a well-developed character, but shake for him and play useless, which is not a pity? Yeah, you can also walk in dirty rags and keep good clothes in the closet.
Impression of the game, as if I had bitten an apple with a worm. Apple was delicious, but the worm in the mandatory set is disgusting.
I'm more talking about seperating tasks. So that everything that is not needed to be risked, is not.
Then when you have seperate characters for seperate tasks you would never lose the majority of your progress.
Your 1 ''well developped'' char become 5 well developped chars for the roles they do.
Needless to say this is also faster because can study same curio on those 5 chars, meaning way more LP/h that can be invested into one certain direction.
If you choose to play foolish and risk more than what you can afford to lose you then it's a shame but nonetheless a result of own choices.
The only characters really going outside are fighters and perhaps a seperate exploration account early on.
This way when warrior dies all your crafters can support the fallen char properly and you can compensate your own death.
Just because of the nature of the game using alts is extremely beneficial and if you choose not to use this you knowingly give yourself a handicap and therefore lose all at once, that's life.
But seeing how bad you talk about the game, if this all seems so unfair and crooked/not your taste, why not play peaceful farm simulators like Farmville. Maybe club Penguin also good environment for your mindset.
Headchef wrote:Then when you have seperate characters for seperate tasks you would never lose the majority of your progress.
Headchef wrote:If you choose to play foolish and risk more than what you can afford to lose you then it's a shame but nonetheless a result of own choices.
Headchef wrote:The only characters really going outside are fighters and perhaps a seperate exploration account early on.
Headchef wrote:But seeing how bad you talk about the game...
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