Antaraner wrote: Means losing a char means for big factions nothing.
Exactly. For a player with a lot of alts, it's nothing. And for factions it's nothing. Only single player with one character is affected, since they lose everything. So, the game is supportive of veterans, but cruel for beginners.
Teleskop wrote:what? pvp is the core of this game
instead of avoiding pvp,just learn it
Once again: a sudden murder is not a pvp! Many are killed before they master the combat system. And before they get armor or weapons. To the attack is ready ONLY the striker.
A historical example: a knight with a sword and in armor rides on a horse. He saw a bare-armed unarmed peasant, suddenly attacked and killed, taking his head. That's what pvp is in this game. And such a painful realism.
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What else surprised me people in this game? The fact that they grab other people's things before they say hello. This is not a problem, but I was surprised.
Swimming on the boat, I met other players. They often raised the corpses of animals over their heads while talking. I thought for a long time that this was a boast or an offer to me, but it turned out that they were simply afraid of theft. I was funny and amazing when I understood the reason 8)
Once again: I do not see this as a problem. I just laugh. Who and where brought up such people and why theft is cultivated? 8)
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From possible offers:
Safe zones are a bad solution (abuse, overflow).
Displaying the killers on the mini-map.
The skull is just a skull. And knowledge is a book written and left to the descendant. Books are stored in the house and can be transferred. In my opinion, this is more realistic and parchment will be in demand.
Some ritual restores the daily 1/50 of the LP's ancestor at the time of death. If the character was not killed, the ritual is impossible. Assassins can't perform the ritual.
Excuse me, I don't speak English.