What would change if Death was removed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: What would change if Death was removed?

Postby Antaraner » Thu Mar 09, 2017 8:45 pm

the funny thing is they dont have to kill you. They could just knock you out and rob you.
But guys that attacks sprucecaps dont do it for the loot and the big faction kill ppl to weaken the others.
I got killed today lost something around 300000 lp. You know how long that will take to get back? Sucks but life goes on.
Do you think the sprucecap player killer that got me has some deeper motive. No he just want to screw you and ruin your fun. Its more a sad state of humanity thing when you view it from the ethical standpoint.


Without death penalty you just can only lose items. Means losing a char means for big factions nothing.
The other thing is you could just use naked chars with high stats and constantly attack other bases. You are risking nothing.
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Re: What would change if Death was removed?

Postby NOOBY93 » Thu Mar 09, 2017 8:48 pm

The game is based around being able to remove other people's characters and creations, why is this even a question?
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Re: What would change if Death was removed?

Postby Patchouli_Knowledge » Thu Mar 09, 2017 8:48 pm

I won't be quick to say that it would turn Haven into a terrible game, but it will turn Haven into a different game that advocates to another range of player base. The ones here dismiss the removal of death as horrible because they are comfortable with the permadeath feature of the game; funny enough the permadeath feature here is very light compare to other game due to the fact that you will get griefed which is even mitigated further by alt production.

Antaraner wrote:Without death penalty you just can only lose items. Means losing a char means for big factions nothing.
The other thing is you could just use naked chars with high stats and constantly attack other bases. You are risking nothing.


Losing your village is still a very real threat though and the best way to eliminate a faction's presense, permadeath or not.
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Re: What would change if Death was removed?

Postby GamingRAM » Thu Mar 09, 2017 10:09 pm

NOOBY93 wrote:The game is based around being able to remove other people's characters and creations, why is this even a question?


I bring up the topic because I believe Death is not black and white. Imagine the other end of the spectrum where if players retained NOTHING after death, no stats, no LP, nothing.
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Re: What would change if Death was removed?

Postby iamahh » Thu Mar 09, 2017 10:21 pm

in Lineage2 your most valued possesions were items, you could get KO'd outside towns, you'd insta drop items, the attacker would get a red name for some time, so anyone could drop the attacker without getting a red name...
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Re: What would change if Death was removed?

Postby Aceb » Thu Mar 09, 2017 10:40 pm

If death would be removed, there should be a big punishment for dying. Else game will start to be boring and a lot less challenging if any.
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Re: What would change if Death was removed?

Postby r21187 » Thu Mar 09, 2017 10:41 pm

iamahh wrote:in Lineage2 your most valued possesions were items, you could get KO'd outside towns, you'd insta drop items, the attacker would get a red name for some time, so anyone could drop the attacker without getting a red name...


i like that and is already a option

i accidentaly murder a guy that stole a carrot and i am still waiting he can log out as is red and wont log out even if i close the game

maybe inrcease the penalty? like MORE DAYS wont be able log out or increase the power of the nidbane or stuff like that
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Re: What would change if Death was removed?

Postby 2d0x » Fri Mar 10, 2017 1:44 am

svino wrote:Have you ever thought twice about attacking an animal, about swimming over a river?

The player sees the river or animal (on the same mini-map) and makes a decision. There is a choice of the player. But when a player kills, there is no chance. Most often this is a sudden aggressive attack of the enemy, which we notice at the last moment. Most animals do not kill players and leave their corpse. The attacker will kill and take the corpse. Only the attacker makes a decision, and the player is just a spectator. The game provides the right to choose only for maniacs and loonies, but not for players.

In this game there is not even a hint of realism. You leave the house and you are immediately killed. Just like that, for the collection. This is abnormal and not realistic.

In this game there is no pvp, but there are a lot of brutal and senseless murders.

In this game there is no place for peace-loving or novice players. Many are killed before they master the combat system. And before they get armor or weapons.
Last edited by 2d0x on Fri Mar 10, 2017 2:04 am, edited 1 time in total.
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Re: What would change if Death was removed?

Postby Teleskop » Fri Mar 10, 2017 1:59 am

2d0x wrote:In this game there is no pvp.


what? pvp is the core of this game

instead of avoiding pvp,just learn it
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Re: What would change if Death was removed?

Postby 2d0x » Fri Mar 10, 2017 2:06 am

Antaraner wrote: Means losing a char means for big factions nothing.

Exactly. For a player with a lot of alts, it's nothing. And for factions it's nothing. Only single player with one character is affected, since they lose everything. So, the game is supportive of veterans, but cruel for beginners.

Teleskop wrote:what? pvp is the core of this game

instead of avoiding pvp,just learn it

Once again: a sudden murder is not a pvp! Many are killed before they master the combat system. And before they get armor or weapons. To the attack is ready ONLY the striker.

A historical example: a knight with a sword and in armor rides on a horse. He saw a bare-armed unarmed peasant, suddenly attacked and killed, taking his head. That's what pvp is in this game. And such a painful realism.

* * *
What else surprised me people in this game? The fact that they grab other people's things before they say hello. This is not a problem, but I was surprised.
Swimming on the boat, I met other players. They often raised the corpses of animals over their heads while talking. I thought for a long time that this was a boast or an offer to me, but it turned out that they were simply afraid of theft. I was funny and amazing when I understood the reason 8)
Once again: I do not see this as a problem. I just laugh. Who and where brought up such people and why theft is cultivated? 8)

* * *
From possible offers:
Safe zones are a bad solution (abuse, overflow).
Displaying the killers on the mini-map.
The skull is just a skull. And knowledge is a book written and left to the descendant. Books are stored in the house and can be transferred. In my opinion, this is more realistic and parchment will be in demand.
Some ritual restores the daily 1/50 of the LP's ancestor at the time of death. If the character was not killed, the ritual is impossible. Assassins can't perform the ritual.
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