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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Farming for the worse
Anyway, we have a +5 -2 modifier, so in the long run your Q will rise
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Josemite
- Posts: 9
- Joined: Fri Mar 06, 2015 6:41 pm
Re: Farming for the worse
I like the idea of individual Qlevels with the ability to sort things with a granary, maybe have it hold multiple seed types, then being able to pull out X sets of 5 seeds of the highest Q? Would still be a problem for onions etc unless those could be stored in the granary as well...
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Gigglepuddy
- Posts: 90
- Joined: Tue Mar 07, 2017 7:36 pm
Re: Farming for the worse
make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.r21187 wrote:on neutral ground
which one is the fastest?
i prefer know general information than been testing until i noticed which one is the fastest node
so which is the fastes crop?
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Farming for the worse
Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.
problem solved
problem solved
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Farming for the worse
Maybe not 500 but 100, but yes.ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.
problem solved
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Farming for the worse
I'll settle for 300, no less.Granger wrote:Maybe not 500 but 100, but yes.ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.
problem solved
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Farming should be constant quality gains
Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.





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r21187
- Posts: 414
- Joined: Wed Apr 23, 2014 2:17 pm
- Yahoo Messenger: https://www.facebook.com/r21187
- Location: hidden in a cave
Re: Farming for the worse
is way to hard and my farmer is my soon to be village lawsman -_-Gigglepuddy wrote:make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.r21187 wrote:on neutral ground
which one is the fastest?
i prefer know general information than been testing until i noticed which one is the fastest node
so which is the fastes crop?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Farming should be constant quality gains
It's an attempt at giving human agency over the grind I'd guess. With a straight +2 system, you have no impact on the quality other than how frequently you harvest. Outside of sleep depriving crops, that's not much. Without any meaningful choices to be made, it's one of those activities that's purely bottable because at its core it's a mechanical repetitive action. It might not be an amazing system, but going to a flat gain system is basically admitting defeat from the perspective of "This game should be engaging enough to play without 100% needing bots".DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.
I've advocated a fertilizer system in the past to try and address this, but I'm sure there are other options.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Farming should be constant quality gains
Not different at all in this current system. This agency existed when each crop tile had different quality gains, and you had to sort (bot) each tile's highest quality crops. Now it's just harvest as much as you can for quality gains.Sevenless wrote:It's an attempt at giving human agency over the grind I'd guess. With a straight +2 system, you have no impact on the quality other than how frequently you harvest.DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.




