Farming for the worse

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Farming for the worse

Postby Aethyr » Tue Mar 28, 2017 11:01 am

Anyway, we have a +5 -2 modifier, so in the long run your Q will rise
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Re: Farming for the worse

Postby Josemite » Tue Mar 28, 2017 3:46 pm

I like the idea of individual Qlevels with the ability to sort things with a granary, maybe have it hold multiple seed types, then being able to pull out X sets of 5 seeds of the highest Q? Would still be a problem for onions etc unless those could be stored in the granary as well...
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Re: Farming for the worse

Postby Gigglepuddy » Tue Mar 28, 2017 9:04 pm

r21187 wrote:on neutral ground

which one is the fastest?

i prefer know general information than been testing until i noticed which one is the fastest node

so which is the fastes crop?

make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.
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Re: Farming for the worse

Postby ricky » Tue Mar 28, 2017 9:48 pm

Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.

problem solved
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Re: Farming for the worse

Postby Granger » Wed Mar 29, 2017 1:45 am

ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.

problem solved


Maybe not 500 but 100, but yes.
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Re: Farming for the worse

Postby ricky » Wed Mar 29, 2017 2:01 am

Granger wrote:
ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.

problem solved


Maybe not 500 but 100, but yes.


I'll settle for 300, no less.
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Farming should be constant quality gains

Postby DDDsDD999 » Fri Mar 31, 2017 6:56 am

Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.
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Re: Farming for the worse

Postby r21187 » Fri Mar 31, 2017 8:27 am

Gigglepuddy wrote:
r21187 wrote:on neutral ground

which one is the fastest?

i prefer know general information than been testing until i noticed which one is the fastest node

so which is the fastes crop?

make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.


is way to hard and my farmer is my soon to be village lawsman -_-
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Re: Farming should be constant quality gains

Postby Sevenless » Fri Mar 31, 2017 1:55 pm

DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.


It's an attempt at giving human agency over the grind I'd guess. With a straight +2 system, you have no impact on the quality other than how frequently you harvest. Outside of sleep depriving crops, that's not much. Without any meaningful choices to be made, it's one of those activities that's purely bottable because at its core it's a mechanical repetitive action. It might not be an amazing system, but going to a flat gain system is basically admitting defeat from the perspective of "This game should be engaging enough to play without 100% needing bots".

I've advocated a fertilizer system in the past to try and address this, but I'm sure there are other options.
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Re: Farming should be constant quality gains

Postby DDDsDD999 » Fri Mar 31, 2017 4:02 pm

Sevenless wrote:
DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.


It's an attempt at giving human agency over the grind I'd guess. With a straight +2 system, you have no impact on the quality other than how frequently you harvest.

Not different at all in this current system. This agency existed when each crop tile had different quality gains, and you had to sort (bot) each tile's highest quality crops. Now it's just harvest as much as you can for quality gains.
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