r21187 wrote:on neutral ground
which one is the fastest?
i prefer know general information than been testing until i noticed which one is the fastest node
so which is the fastes crop?
jorb wrote:Ideally the game should play itself.
ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.
problem solved
Granger wrote:ricky wrote:Just make every plant quality random and let seeds stack to 500. you can only have 7 possible qualities, and if they auto stack into their respective qualities you'll basically have no inventory management.
problem solved
Maybe not 500 but 100, but yes.
jorb wrote:Ideally the game should play itself.
Gigglepuddy wrote:r21187 wrote:on neutral ground
which one is the fastest?
i prefer know general information than been testing until i noticed which one is the fastest node
so which is the fastes crop?
make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.
Sevenless wrote:DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.
It's an attempt at giving human agency over the grind I'd guess. With a straight +2 system, you have no impact on the quality other than how frequently you harvest.
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