Wow, it looks like while testing stuff after last patch I forgot to use a stance, maybe thats the reason why I got rekt so many times.
NOOBY93 wrote:Sparring
New players don't have that chance.
NOOBY93 wrote:
µ symbol depends on the amount of cards you put into moves, 1.0 at 1 card up to 1.5 at 5 cards I think.
an attack with 1.5 attack weight at 300 unarmed combat is like an attack with 1.0 attack weight at 450 unarmed combat. It's basically a multiplier to your unarmed combat/melee combat depending what governs the attack (or defense).
Thanks for the explanation but look at that, you haven't been able to explain it without examples. That's not what I call an optimum way of teaching anything, and there is zero explanation about it provided by devs.
Mathematics we did on high school were something I deeply hated because that's not the kind of knowledge I enjoy, but I have some minimum knowledge so I can do roots and I understand formulas aplied to receipts in the game, but if you use symbols like µ without any context, the player (new or old) can be easily frustrated. And you need to understand that not everybody is as clever as you.
And you are right, I have 0 patience when it comes to mathematics. I deeply hate them.
Jacobian123 wrote:
It pretty clearly says "MC*250%*u" (u in this case is fairly redundant since you can't put more than one point into a maneuver)
No, it doesn't. You must imagine that is aplied to mc because its a shield and doesn't fit in what unarmed means. Mc is not writen anywere.
Damn, you must figure everything because there is no explanation about anything!
Aceb wrote:Not really. I barely spared with other players (and mostly, never experienced warriors) but if You put your head into it, You can work it out.
(PvE doesn't equal PvP here, from my sight)
This game has too many things to learn, its a dificult one. If you start fighting animals you will get hurted, it's very frustrating for new players and Imo that doesn't help to stick new players around.
I remember when I started playing how dificult it was to survive. Anything could kill you and that was very cool. Why not return to that but with a good tutorial and good explanations about how combat works? Thats more charming and related to the origins of this game.
Imo devs should or could ask to MagicMan or Borka for a bit of help on the tutorial or in the descriptions about combat in the game. Those two are very good at explaining technical things with a common lenguage we all can understand. Get rid of those weird matematic symbols and make descriptions plain and reachable for everybody.