Sollar wrote:Also add quality to snow, with nodes and shit.



Snow already has quality and nodes.
Sollar wrote:Also add quality to snow, with nodes and shit.
Dominick wrote:Sollar wrote:Also add quality to snow, with nodes and shit.
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Snow already has quality and nodes.
ven wrote:In essence this idea means we would be creating another industry process, but with the sole purpose of grinding q numbers.
ven wrote:I agree that's likely to happen, and jorb has also responded favorably to melting snow and raising water quality through filters or similar mechanisms. Still, it wouldn't really be any meaningful game content, just another tool to grind quality.
Sollar wrote:As a hermit you can trade something one time for a high q cauldron rather than trade everytime for a barrel of high q water. I support this guys idea and I do think that it will not wide but narrow the hermit/vilager/realm gap.
Also if I may suggest we can do it more complicated that I think would please the devs - How about if you boil snow into a high q cauldron you get high q water on some kind of forumla. Also add quality to snow, with nodes and shit.
Zyean wrote:I think this is a really good point, I always hate trading for water because you need to use so much of it, it gets a bit rediculous with how much you need to spend for it, buying a high Q cauldron for a 1 time cost would be a great thing for hermits who play a decent amount, or at least enough for a tree farm.
Granger wrote:Was just an observation. My guess is that this would effectively widen the gap between hermits and factions even further...