As my past ideas.
Alt should be minions.
you can log on to make em' stronger then when you log off they will preform their task.
But the imagination of this is always thrown out the window.
1. Feeding the animals. ~~~~~
This was to combat people from having a billion. 1 person should not be able to feed 500.
With a simple farm I was able to keep feeding animals. however the rest of the caring for animals part is indeed annoying.
and butching it self has made people quit since the dawn of time. so has leather working....The system kills people early game.
Selecting the crops. Crops should take longer to grow, but have 10+ q quality increase, instead of +5-5 (or whatever is set). The point is to make it so that you would have to harvest the crops less frequently, spend less time on that. Having to log in too frequently to keep up with the quality race will just drive any dedicated farmer mad and feel like quitting. Binding longer crop growth times to seasons would also make sense.
make Q higher and make timer higher...
What?
So basically beets take 2 days to grow make it 4 so that it will be q10 instead of 5. however you production for beets go down since now you have to wait longer. meaning to get same production rate you have to increase you farms by 100%.
bad idea.
However current farming is dull. it differently has things missing.
3. Checking your village every few hours whether it'd getting sieged or not. The siege system should really be reconsidered. I have complained multiple times that it's not fun for either of the parties and encourages the scorched earth tactics. Although, the system hunted in the latest announcement topic is rather worrying, since we have been discussing similar stuff in our voice chats and concluded that setting siege camps and etc. are no less abusive than the shield system.
Possible alternative would be separating actual city/village claims from claims used for the resourses and etc. So, if you're building hard enough, developing your base, got enough people or whatever, it would be really hard to siege you (gaing almost infinite amount of shield, depends on the population activity). While a claim/village maintained without much of an effort should be much easier to destroy. So, people would be concentrating more on getting someone's salt, rather than breaking their village and industry.
scorched earth tactics can be solved simply by J&L putting in "challenge town" preventing all item drop decay for 24hours.
not really sure what you're talking about for sieging.
But I agree that towns should be be easyer to decay.
there should be 2 authoritys. 1 for LP and one for Activity.
If one or the other hit low. then the village claim should turn off and decay.