Sevenless wrote:It is clear as day you have no idea what you're talking about when it comes to how endgame works in this game.
Indeed it seems I don't. Your descriptions match up with inklings I'd had in retrospect, but hadn't fully realized their impact on insane quality faction endgame. My apologies for improperly interpretting early+mid game and incorrectly laying it on endgame. So how do we fix this?
If there is no time gate on endgame eating, do you think there should be one? Or is making the food enough?
Is the satiation system completely useless, or is it just too powerful and too unintuitive? Would a maximum penalty/bonus of 25% FEPs below/above normal be acceptable instead?
I understand your frustration, but your suggestions are only "rip out all of these systems". If we get to the root of these problems maybe we could give the devs some alternatives. It's clear they like complex systems that reward knowledge of mechanics, and framing suggestions with that preference in mind helps keep haven a level playing experience.
It's not frustration talking, I'm one of those people who abuse the shitty eating system to get stats INSANELY higher than the normal player. It's just criticism.
Firstly, I believe time gates are bullshit and if you want a way for casual players to catch up it should simply be drastically lowering the advantage of spending a lot of time in the game. (lot of time = high stats, high stats = insane advantage)
So no, there should be no time gate on ANY eating.
Satiation system is not only useless, but counter productive. It accomplished the opposite of what it was trying to accomplish. People don't eat different kinds of foods because their satiations are lowering, they just keep only a few best satiations at the maximum and spam those foods, ignoring all other satiations. At the same time, noobs who don't have drinks simply can't raise stats past like 40 because their satiations and hunger become so fucked. So fucked, in fact, that it's literally a good thing to kill yourself and inherit.
Think of it like this: The satiation system does absolutely nothing except boost advanced players and cripple noobs. It doesn't add variety to anyone's food because for noobs it takes so little time to have all of their satiations beyond fucked (70% or less), and for advanced players drinks are an easy workaround for the whole system, that also give +FEPs to them.
My solution is not to just rip out both of those systems, as the problem of hardcore grinders being so vastly more powerful than casual players remains. Casual players are completely irrelevant a month into the world.
My solution is to rip out the systems, then make combat MORE one-shotty, increase weapon damage in general so noobs with Q100 swords or whatever can go through the best of armor, and add the 4th root on stats to manuevers as well (they currently don't I'm pretty sure, and are very powerful if you have more UA than the enemy, even by 20%).
Now you might think "wait... he just wants w6 combat back" and, while it's not that simple (it doesn't come from nostalgia), that's true. This is because, in a "chip the enemy's health away slowly" system where a mistake doesn't mean much, the winner is the player with higher stats. While current combat isn't completely "chip enemy away", to get to the point of putting enough openings on the enemy to do a cleave of significant damage, the enemy will try to do the same, and if one of you has higher stats (faster openings and bigger defenses), better weapon and more armor, he will simply come to the point of being able to cleave you for damage faster, 100% of the time.
I think it's fair to say the majority of people who did combat in w6 would agree that w6 combat was the best - stats helped but you could participate with low stats and a sword (300 in all stats and like 800 in strength, and a sword, that was all you needed to fight, and for w6 those weren't big numbers). Numbers of people helped but, again, you could fight while outnumbered, people sometimes went in "ganksquads" of 3-4 people to fight big groups because it was somewhat likely to end successfully if you don't make mistakes.
W6 Haven also didn't make your computer have a seizure when there was over 10 people on the screen at a time, but that's a different subject.