dafels wrote:eh, what does my suggestion has to do with kaios suggestion???
It's also a buff that helps defend against a larger kingdom. Both suggestions could be implemented together.
Sevenless wrote:Part of the point of realms is to give incentive for players to group naturally.
Do they succeed in that? I have the impression it works the other way around - kingdoms expand to cover already established settlements.
Another point of kingdoms was to expand interfaction competition by letting powerful groups offer different sets of benefits to external players in return for using their XP as fuel. Giving more power to villages (as in unique LS hearth magics) is a just as valid incentive as giving stat buffs to individual players.
Sevenless wrote:I'm not sure I'd support anything that goes against that concept. The costs of moving base in haven are massive, so it's not like easy migration is possible ingame if a kingdom decides to go stingy on the buffs.
That is the price to pay for living in a kingdom whose king you don't know or shouldn't trust. The centralization focus, mind you, was presented in the linked thread as a policy that could encourage people to migrate closer to the central village for the bonuses, instead of being too spread out. And any dramatic change from one extreme to another can be easily discouraged by adding a large authority cost or temporary stat debuff to it.