New experience point event idea.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New experience point event idea.

Postby Sevenless » Fri Apr 21, 2017 8:27 pm

I'm assuming to patch the XP generation droughts that have happened in the past? (I have no idea if they still do today tbh).

Mechanics that benefit daily login aren't exactly unusual, but I think we already have an effective implementation of that. There's timed reset of XP events somehow, so you can get little bursts when you first login I've noticed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: New experience point event idea.

Postby CSPAN » Fri Apr 21, 2017 8:44 pm

You get EXP easily early mid game while youre doing a more varied number of tasks, but then as you split tasks among characters or village mates and leaving your walls becomes less necessary, EXP which is meant to be somewhat passive, becomes a task in itself. I dumb task at that.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: New experience point event idea.

Postby jorb » Fri Jan 05, 2018 10:49 am

Image
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot], Dotbot [Bot] and 90 guests