Realms

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Realms

Postby LadyGoo » Sat Apr 22, 2017 5:31 pm

NOOBY93 wrote:Again, you could also make elaborate authority ranking leadership systems with captains, lieutenants, generals, knights and whatever, but there only permission settings are "use realm powers" or "not use realm powers", etc. Why? Because there's not enough players to fuel the elaborate systems and the dev time would go to waste.


Who determines whether there are enough players to have a separate authority stash and mini-region management within a realm? You?
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms

Postby NOOBY93 » Sat Apr 22, 2017 5:33 pm

LadyGoo wrote:
NOOBY93 wrote:Again, you could also make elaborate authority ranking leadership systems with captains, lieutenants, generals, knights and whatever, but there only permission settings are "use realm powers" or "not use realm powers", etc. Why? Because there's not enough players to fuel the elaborate systems and the dev time would go to waste.


Who determines whether there are enough players to have a separate authority stash and mini-region management within a realm? You?

The devs. They determine everything when it comes to game development believe it or not, but I think you'll be surprised to hear that people who are NOT the devs are allowed to discuss game development.

This being said, in this case, yes, I determined that a "duchy" system with mini-regions would go to waste. I also stated reasons as to why I think it would go to waste. Alternatives that work with village claims would, IMO, be better.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Realms

Postby LadyGoo » Sat Apr 22, 2017 5:34 pm

Yet you are deciding for them whether there are enough players to make the use of the idea, rather than discussing the idea itself. :D
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Realms

Postby NOOBY93 » Sat Apr 22, 2017 5:36 pm

LadyGoo wrote:Yet you are deciding for them whether there are enough players to make the use of the idea, rather than discussing the idea itself. :D

I discussed the idea, stating that it would go to waste because of the lack of players. Number of players is a legitimate variable and thing to base your argument on in development discussions, whether you're the developer or not.

Hypothetically if someone said "THERE SHOULD BE SOMETHING LIKE VILLAGE CLAIMS THAT TAKES 5000 PLAYERS TO ACTIVATE" I'd say with full right, "there's not enough players for that".
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Realms

Postby ven » Sat Apr 22, 2017 6:18 pm

LadyGoo wrote:
ven wrote:
tigerlrg245 wrote:Well, but then realms are just another extension for a village

This is a recurring topic. If I'm remembering it right a couple of people who have very different playstyles, like kaios, ladygoo and maze, made threads arguing for more unique kingdoms, precisely because in practice they are simply larger village claims.

I think the fair realms update might have been a response to these ideas, but I don't think it worked that well because they focus on numbers and not so much on gameplay experience, like unique interactions within the same kingdom and between different ones.


Ideally, I would love to see people organizing their own duchies within kingdoms and having their own local blessings and own authority stash (50% of exp goes to the kingdom, 50% to the duchy. You can set the tax rates) maybe.

That would be the dream, yeah.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Realms

Postby Embers » Sun Apr 23, 2017 2:09 am

Make only the actual members of the realm to be able to earn realm authority. Boom. Involvement.
User avatar
Embers
 
Posts: 100
Joined: Sat May 07, 2016 5:15 pm

Re: Realms

Postby tigerlrg245 » Sun Apr 23, 2017 1:10 pm

I think there are enough players for this stuff, because you gotta consider the newbies / casuals / hermits which don't really care about the strong things that realms can do, and
thus will choose to inherit existing realms and add to buffs / authority.
Maybe if every village got authority based on either hearth fires that are built inside of that village, or hearthfires that are built on cairns that intersect with the village itself.
this way it would sort of act like a duchy, give villages the option for some of the end game realm stuff, and still give the main village advantage over other villages.

also unique village buffs sound really cool, will give more texture and variety to the game in my opinion. this way there would be reasons to join one village over another,
depending on your playstyle, while still receiving the main buffs from the kingdom.
could create a more interesting in-realm economy.
tigerlrg245
 
Posts: 189
Joined: Fri Sep 04, 2015 9:55 pm

Re: Realms

Postby NOOBY93 » Sun Apr 23, 2017 1:25 pm

Embers wrote:Make only the actual members of the realm to be able to earn realm authority. Boom. Involvement.

Why would anyone become a member of the realm then? I know I wouldn't. Free bonuses + no helping the person giving the bonuses = maximum advantage
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Realms

Postby Embers » Sun Apr 23, 2017 9:22 pm

NOOBY93 wrote:
Embers wrote:Make only the actual members of the realm to be able to earn realm authority. Boom. Involvement.

Why would anyone become a member of the realm then? I know I wouldn't. Free bonuses + no helping the person giving the bonuses = maximum advantage


Quite debatable, more people keeping up authority means more opportunity to keep up buffs and buff the well. That could force the realm leaders to actually discuss mutual benefits with villagers rather than play a game of whoever-covers-more-while-everyone-is-asleep.
Last edited by Embers on Sun Apr 23, 2017 9:23 pm, edited 1 time in total.
User avatar
Embers
 
Posts: 100
Joined: Sat May 07, 2016 5:15 pm

Re: Realms

Postby NOOBY93 » Sun Apr 23, 2017 9:23 pm

Embers wrote:
NOOBY93 wrote:
Embers wrote:Make only the actual members of the realm to be able to earn realm authority. Boom. Involvement.

Why would anyone become a member of the realm then? I know I wouldn't. Free bonuses + no helping the person giving the bonuses = maximum advantage


Quite debatable, more people keeping up authority means more bonuses.

It does? Since when?
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 93 guests