Variety of tables have no differ.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Variety of tables have no differ.

Postby MrPunchers » Sat Jan 06, 2018 10:13 pm

Granger wrote:Symbel has to be redone to give a maximum gain (with everything exploited that can factor into it) of 25% FEP increase and 25% hunger reduction.

Expressed as multipliers to net get it wrong: hunger not below 0.75 and FEP not above 1.25

This, plus special symbel that increases certain food types energy that have to be filled, Saucier filled with gravy buffs the energy meat gives and consumes an amount of the gravy upon use without increasing hunger. A butter tray increases bread/baked goods energy and consumes butter with the same mechanics as the Saucier. Only one can be on a table at a time and using a wrong food symbol (Saucier with Carrot) it will damage the feps and reduce energy, without reducing hunger. Sorry if a little incoherent I'm tired asf.
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Re: Variety of tables have no differ.

Postby loftar » Sat Jan 06, 2018 10:17 pm

Granger wrote:Symbel has to be redone to give a maximum gain (with everything exploited that can factor into it) of 25% FEP increase and 25% hunger reduction.

I'm rather thinking that it should be redone so that the quality of symbel items should be roughly matched to the stats of the character eating. So that a newly born character doesn't really gain that much more by using q500 symbel items than he would by using q50 ones, whereas more highly stated characters need matching symbel items to not incur even more diminishing returns in feasting.
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Re: Variety of tables have no differ.

Postby stya » Sat Jan 06, 2018 10:27 pm

Symbel/feasting really has to be redone, the way it is now just kills the hunger system altogether.

But not mid-world please, either when starting a new one or at the end of this one.
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Re: Variety of tables have no differ.

Postby Granger » Sat Jan 06, 2018 11:34 pm

loftar wrote:
Granger wrote:Symbel has to be redone to give a maximum gain (with everything exploited that can factor into it) of 25% FEP increase and 25% hunger reduction.

I'm rather thinking that it should be redone so that the quality of symbel items should be roughly matched to the stats of the character eating. So that a newly born character doesn't really gain that much more by using q500 symbel items than he would by using q50 ones, whereas more highly stated characters need matching symbel items to not incur even more diminishing returns in feasting.


As long as you can sit a high charisma alt at a high-quality table (after having that alt light the bonfire), never doing anything (no eating, so no symbel wear) after that apart from projecting insane modifiers to the other tables (so at these no symbel items are needed)... the system is completely broken and will be exploited. The maximum reachable effects need to be scaled down or the next worlds will self destruct (with stat inflation) like the last ones.
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