Sevenless wrote:So the giving IP is an issue because you can use it on the enemy I'm guessing?
They give IP now, they used to cost IP before. Dash, Artful Evasion and Zig-Zag Ruse all
give IP to your opponent when you use them instead of them costing your own IP. This is the change that was made to negate IP stacking on your allies in spar because when those defense cards cost IP instead you could switch over to your spar ally and use the IP you built on them to lower your openings.
As well due to this change there was less of a need for IP in fights so you could get by with using take aim only which prompted the next changes to take aim and think adjusting their cooldowns and making them mostly useless.
Sounds like the fix would be to make IP unique to each combat relationship and keeping the "defenses don't cost IP" to me. That way you can't gain any benefit by having an alt stack on you. Seems like defenses giving IP as a cost would need a rework though, since switching your combat relationship would negate that cost.
Unless I'm missing something?
IP is unique to each combat relationship already but nothing else is which is why it worked so well to build IP on an ally since it's not really possible or logical to also make the openings unique to each combat relationship.