Sevenless wrote:Completely screws with the production mechanics haven has and makes the game even more of a "hurry up and wait" type game. Active production feels good to a degree, in a runescapy grind kind of way.
Potjeh and I have had discussions in C&I and it helped me come to the conclusion that stat gain after say 300 (about the point where hunting anything soloable becomes doable/trivial) should become exponentially harder. Enough so that a high end faction can power pound food into one guy and it won't result with 3k in multiple stats after a year. The hunger modifier of 300% is exaserbating this problem, but it definitely exists even without it.
Well....now I'm thinking harder about, it's already working with time, so I think it's fine....but the tweaking it's not easy at all.
Tbh I have no idea how we could improve in this regard....probably it's all about balancing every food/buff/reductions....hard job, I leave to you to discuss further if you have better ideas. I truely don't know.
P.S. Satiations working daily or on a shorter amount of time (then reset) and being more significant at the same time probably it's not a bad idea.
100% 75% 50% 40% 33% and so on.....then reset the next day.
Btw i see the effort of Jorbatar trying to push you in developing new stuff....I think that's the reason why now satiations last forever.
So maybe the reset could happen only if you eat differents foods the following days.....or of course if you don't eat at all.
Yeah, probably satiations over time too was a better solution, like W8....but at the same time they should be more significant, this is my conclusion and my advice.