Hunger Levels and Eating

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hunger Levels and Eating

Postby sMartins » Tue May 16, 2017 3:26 am

Sevenless wrote:Completely screws with the production mechanics haven has and makes the game even more of a "hurry up and wait" type game. Active production feels good to a degree, in a runescapy grind kind of way.

Potjeh and I have had discussions in C&I and it helped me come to the conclusion that stat gain after say 300 (about the point where hunting anything soloable becomes doable/trivial) should become exponentially harder. Enough so that a high end faction can power pound food into one guy and it won't result with 3k in multiple stats after a year. The hunger modifier of 300% is exaserbating this problem, but it definitely exists even without it.


Well....now I'm thinking harder about, it's already working with time, so I think it's fine....but the tweaking it's not easy at all.
Tbh I have no idea how we could improve in this regard....probably it's all about balancing every food/buff/reductions....hard job, I leave to you to discuss further if you have better ideas. I truely don't know.

P.S. Satiations working daily or on a shorter amount of time (then reset) and being more significant at the same time probably it's not a bad idea.
100% 75% 50% 40% 33% and so on.....then reset the next day.
Btw i see the effort of Jorbatar trying to push you in developing new stuff....I think that's the reason why now satiations last forever.
So maybe the reset could happen only if you eat differents foods the following days.....or of course if you don't eat at all.
Yeah, probably satiations over time too was a better solution, like W8....but at the same time they should be more significant, this is my conclusion and my advice.
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Re: Hunger Levels and Eating

Postby iamahh » Tue May 16, 2017 4:27 am

as a non-competitive hermit I eat whenever I need, it's not rare to get the 300% buff, specially on the alts, the main is eating all the time

the only thing I noticed is the satiation RNG hates me, I ate a lot of fox meat trying to reduce bread, guess I need a better food
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Re: Hunger Levels and Eating

Postby GamingRAM » Tue May 16, 2017 5:13 am

I ate because I wanted more energy to do labor intensive things (creative activities). In order to move huge mounds of dirt, I'd need to eat a lot to keep doing it. However if I wanted to get my stats up I would have to avoid doing this (or get someone else to or an alt).
Early game there was a BIG push to raise INT as fast as possible and ignore most other stats, in order to get those sweet LP gains.

I don't have a perfect solution or idea to this dilemma of eating/only eating at 300%, but here's it anyways...

Have diet / foods you eat contribute to your stat growth, and have stats be raised through different activities.
Eating INT foods would make it more likely/easier to gain points in INT related activities (book reading, studying, discovering wonders/localized resources, etc).
Eating STR foods would make it more likely/easier to gain points n STR related activies (mining, chopping trees, etc).

Basically your diet should reflect your desired life-style.

In the game series "Fire Emblem", every time a character levels up, a dice is rolled for each of their stats to be raised. Some of their stats are more likely to be raised than others based on the character.

I would like to move away from/alter the 300% FEP bonus gain and move it more towards saturation, where the higher the % bonus is, the more points towards a particular diet style can be applied. (It makes sense that since you haven't played in a while (your FEP bonus rising) that you as a player should be able to consume food to more easily adapt to a new style of growth).
In Final Fantasy Crystal Chronicles, players can eat a variety of foods to restore health. However characters have different tastes, so certain foods would reward more hearts than others based on this. BUT, this can be changed by eating a bunch of the same food. Say you hate fish, but you eat nothing but fish through-out your adventure, it won't be long before you learned to like fish and it now gives the most amount of hearts. (But the foods you ignored now reward less due to saturation (you can't like EVERYTHING)).

I think hunger should stay, as this is still a survival game.
Hell, maybe bring back/introduce happiness once more (I wasn't around then, so I don't fully know what it did/does). Have happiness give a boost to LP gains or growth and be related to FEP. (Or maybe even replace FEP). Eating at a fancy table would reward more happiness.



Another idea is double the number of FEP bars. 300%, 250%, 200%, 150%, 100%. :/

Just some thoughts.
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Re: Hunger Levels and Eating

Postby Grog » Tue May 16, 2017 5:20 am

GamingRAM wrote:Have diet / foods you eat contribute to your stat growth, and have stats be raised through different activities.
Eating INT foods would make it more likely/easier to gain points in INT related activities (book reading, studying, discovering wonders/localized resources, etc).
Eating STR foods would make it more likely/easier to gain points n STR related activies (mining, chopping trees, etc).

That would make alting too strong.

@Jorb: I agree with the posters of the first answers: The tableware+bonfire combo makes it nearly impossible to get enough food and the 300% is just too strong to not use it.
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Re: Hunger Levels and Eating

Postby stickman » Tue May 16, 2017 5:49 am

Hi Jorb,

I am going to give you an example from my feasting routine.

Satiations are a non-factor and only increase the FEP we get from food. Your last change to make satiations reset instantly when drinking one of the liquids instead of having to trigger it by eating randomly made this EVEN more comical. My fruit, barries, meat, vegies, food, sausage, bread and forages are at 125% ALL the time... if they drop to low i just cycle through drinking the various liquids until they are all maxed again.

because the the satiation bonus is so crazy good i only eat food i can easily reset the satiation for... like tuber steaks, honey buns, bat wings, cheeses and certain pies.

Here is an example of an apple pie:
Apple Pie at q90 is 50FEP BASE... 300% ravenous bonus... 58% table bonus... 125% food bonus... 125% bread bonus... 125% fruit bonus.. 1.5 (sub+verify bonus) = 694 FEP (1 attribute level per pie I eat). Because my stats are approaching 800 each i need to suppliment this with a bat wing.

The table i feast at is a 5% hunger modifier...if a pie fills 3.5% hunger and your table brings that down to 0.175 it means u can eat like 571 apple pies before you get out of ravenous state... and the only people who can produce that much food are the botters. So someone like myself who does not bot can not even produce enough food to eat to raise my hunger even if i wanted to... This means i will always be 300% and i have no need for the small amount of salt i managed to gather.

What is needed to get a 5% or less table? an alt with high charisma fully gilded with charisma gear and 2 very good tables... the 2nd table that the alt eats at never gets used so you dont even have to repair it... the alts just pretends to eat and you get the bonus anyway.


Stickman's suggestions:
1. You cannot balance anything if you dont have control over the numbers... i suggest removing hunger reduction entirely and making table wear give fep for certain foods... like cake knife for like pies... napkin for stews... cutlery for steaks... so depending on what your eating you need to set the table differently.
2. The FEP % bonuses are WAY to high when stacked together... 50 FEP becomes 700 FEP under your current system. reduce these to something more on this planet please. maybe ravenous is a 150% bonus instead of 300%? ... EVEN that would get you to 350 FEP... maybe Satiation should be capped at 110%?
3. Salt should be added to food like pepper, it was crazy good at begining of game allowing people to have 4x the stats of people who didn't have salt ... maybe each salt crystal can be grinded up into 5 pieces of salt which can be used to lower the hunger on a specific peice of food you eat... this would make food with high HUNGER worth eating if you can get salt.

4. Lastly but most importantly... you should think about diminishing returns combat related stats (STR and AGIL) like you diminish HP from CON... if you run the calculations the amount of openings you need to 1 hit someone is getting lower and lower everyday with the STR levels people are pushing... 2000 str with a 300q+ B12 gives you 2000 damage... 20% blue and 70% red opening = 1155 damage cleave... lethal damage to all but the strongest. Because HP is diminished it will not keep up with the damage bonus people get from STR.
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Re: Hunger Levels and Eating

Postby Granger » Tue May 16, 2017 6:23 am

stickman wrote:2. The FEP % bonuses are WAY to high when stacked together... 50 FEP becomes 700 FEP under your current system. reduce these to something more on this planet please.
This.
3. Salt should be added to food like pepper, it was crazy good at begining of game allowing people to have 4x the stats of people who didn't have salt ... maybe each salt crystal can be grinded up into 5 pieces of salt which can be used to lower the hunger on a specific peice of food you eat... this would make food with high HUNGER worth eating if you can get salt.
Sounds better than the current use.

I think that eating food while energy is full should make the character fat, reducing stats and abilities (especially the combat related ones, as these are the most obvious to be grinded) to remove the incentive to stuff wagonloads of food into characters for quick leveling.
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Re: Hunger Levels and Eating

Postby infectedking » Tue May 16, 2017 7:03 am

Granger wrote:to remove the incentive to stuff wagonloads of food into characters for quick leveling.

never seen the sprint/drink system of lowering your hunger to feast
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Re: Hunger Levels and Eating

Postby Granger » Tue May 16, 2017 7:09 am

infectedking wrote:
Granger wrote:to remove the incentive to stuff wagonloads of food into characters for quick leveling.

never seen the sprint/drink system of lowering your hunger to feast

True. I'll settle for just make them fat when eating to much.
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Re: Hunger Levels and Eating

Postby Grog » Tue May 16, 2017 7:14 am

Granger wrote:True. I'll settle for just make them fat when eating to much.

And then you log them out/bot them a jog and play with another char until they are back at normal?
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Re: Hunger Levels and Eating

Postby Granger » Tue May 16, 2017 7:30 am

Grog wrote:
Granger wrote:True. I'll settle for just make them fat when eating to much.

And then you log them out/bot them a jog and play with another char until they are back at normal?

No clue, I just find the eating in Haven silly as you can stuff unlimited amounts of food into a character without this happening.
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