by Sevenless » Sat May 20, 2017 1:17 pm
Sorry, I'm using mental jargon that doesn't apply properly to the way the game works. I'm aware of what you were explaining CO, lemme try again:
Melee vs UA cards for damage specifically. I'm not talking about which stat you raise and nor is stickman really, and yes UA is crucial for openings I get that. Stickman is complaining that only weapon damage has a potential to kill someone now, while if you beat them down with UA cards you deal significantly less grievious damage due to how the combat system works. In order to shore this issue up, you'd need to limit attack damage to 100% of SHP instead of MHP. This would lower the HHP damage from melee cards a fair bit since I think it had pretty low base % values from what I've seen (it would also make killing someone almost impossible, see below).
Lets give an example. Ua attack deals max 10 damage per hit, hearthling has 100MHP. Each hit deals 30% greivous. Maximum damage you can deal is a theoretical 110% hp (knock them down to almost 0%, deal max damage next attack). This means the most HHP damage you can deal is 33% of mhp.
Now our melee attacks deal 50 damage per hit, still 100 hhp. Each hit deals 20% greivous. Maximum damage you can deal is 150% hp, and that equates to 30% hhp damage. Ok cool, stuff is balanced it seems, UA deals a bit more.
Now lets take a look at a low health hearthling. 10shp/100mhp. The most damage a ua attack can deal is 20%mhp, or 6 points of hhp damage. The most damage a melee attack can deal is theoretically 60%, which lands you into 12% hhp damage and a kill.
I'm pretty sure this is what stickman is talking about. Due to the low damage/hit and the current formula, it's almost impossible to kill someone with UA. Melee weapons are perfectly capable of it.